Loop Hero – Resources and Generation Guide
Resources and Generation
General theory and hypothesis
The following table gives you some rules of thumb to obtain the different resources. This is based on my observation and some common game logic but may be proven wrong.
Resource – Possible Origin
Craft fragment – Killing Artificial life
Living fabric – Killing Living creatures
Memory fragment – Card overflow, killing watchers, crossing cemetery (with the upgrade)
Noticeable change – Transforming a tile (100% drop)
Pitiful remains – Killing undead
Preserved Pebbles – Placing rock, mountain, crossing cemetery
Ration – Placing meadow, killing enemies inside wheat fields, killing scarecrow
Scrap metal – Item overflow
Shapeless masses – Killing a liquid monster
Stable branches Crossing groves, killing ratewolf and scarecrow
All known origins per resources
Resource – Origin Rate
Craft fragment – Slime – 0-1
Craft fragment – Chest – 2
Living fabric – Bandit – 0-1
Living fabric – Ratwolf – 0-1
Living fabric – Spider – 0-1
Memory fragment – Card overflow – 1
Memory fragment – Cemetery (Crossing when upgraded) – 1
Noticeable change – Blooming meadow (Transforming) – 1-2
Noticeable change – Ransacked Village (Transforming) – 1-2
Pitifull remains – Skeleton – 1
Pitifull remains – Vampire – 0-1
Preserved Pebbles – Cemetery (Crossing) – 1-2
Preserved Pebbles – Mountain (Placing) – 1-2
Preserved Pebbles – Rock (placing) – 1-2
Preserved Pebbles – Treasury (Placing next to it) – 2
Ration – Meadow (Placing) – 1-2
Ration – Treasury (Placing next to it) – 2
Ration – Wheatfields (If enemy inside) – 0-1
Ration – Scarecrow – 0-1
Ration – Ratwolf – 0-2
Scrap metal – Treasury (Placing next to it) – 1
Scrap metal – Item overflow – 1
Shapeless masses – Slime – 0-1
Stable branches – Grove (Crossing) – 1-2
Stable branches – Treasury (Placing next to it) – 1-2
Stable branches – Ratwolf – 0-2
Stable branches – Scarerow – 0-1
Stable branches – Chest – 4