Loop Hero – Tile Combinations & Resources Guide

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Tile Combinations & Resources

Tile
Information
Conditions
&
Info
Wasteland ⪼ 5% chance of spawning a Slime
Cemetery ⪼ spawns a Skeleton every 3 days

⪼ Chapter III and higher alternates between spawning Skeletons and Skeleton Archers

Grove ⪼ spawns a Ratwolf every 2 days

⪼ Wolf can move to adjacent tiles

Blood
Path
⪼ made by having 2 BattleField or Shipwreck tiles with adjacent tiles⪼ spawns a Blood Clot every 4 days
Village ⪼ heals [15+5*Loop] HP upon entering – gives you a quest⪼ spawns a Bandit Camp tile for every 2 Village tiles
Ransacked
Village
⪼ made by placing a Vampire Mansion tile next to a Village tile⪼ spawns up to 4 Ghouls per loop
Count’s
Lands
⪼ transformed from Ransacked Village tile after the 3rd loop⪼ heals [15+5*Loop] HP upon entering

⪼ gives you a quest with a better reward

Wheat
Fields
⪼ can only be placed next to Village tiles

⪼ +[5*Loop] HP to healing in adjacent Village tiles

⪼ spawns a Scarecrow every 4 days

Overgrown
Field
⪼ made by either destroying Village tiles adjacent to it or placing it next to A Village? tile⪼ spawns a Scarecrow every 4 days

⪼ creates a Field of Blades on empty tiles during combat

Ruins ⪼ gives a random basic resource shard upon visit

⪼ spawns a Scorch Worm every 2 days

Swamp ⪼ spawns a Mosquito every 3 days

⪼ all healing effects damage units instead – Potions still work as normal

A Village? ⪼ appears for every 10 Forest/Thicket tiles

⪼ spawns a Wooden Warrior every 2 days

Bridge ⪼ does nothing

⪼ only needed to increase the length of a River

Spider
Cocoon
⪼ spawns a Spider every day on any adjacent tile
Vampire
Mansion
⪼ adds a Vampire to battles on adjacent tiles
Battle
Field
⪼ spawns a Chest or a Mimic at the start of each loop

⪼ enemies killed on adjacent tiles have a chance of becoming a ghost

Shipwreck ⪼ spawns a Siren once per loop

⪼ spawns a Chest once per loop

⪼ enemies killed on adjacent tiles have a chance of becoming a ghost

Road
Lantern
⪼ decreases the maximum number of enemies per tile on adjacent tiles⪼ the effect stacks with more lanterns
Goblin
Camp
⪼ appears for every 10 Mountain/Rock tiles

⪼ spawns a Goblin every day on any adjacent tile

Goblin
Lookout
⪼ made by placing a Swamp tile next to a Goblin Camp tile

⪼ adds a Goblin Archer to battles on adjacent tiles

Bookery ⪼ swaps up to 3 cards with random ones when you pass by

⪼ turns into an Abandoned Bookery tile after 20 card exchanges

Abandoned
Bookery
⪼ replaces Bookery tile after the 20th card exchange

⪼ adds a Tome to battles on adjacent tiles

Blood
Grove
⪼ can be placed next to Grove, Forest, or Thicket tiles

⪼ kills enemies with less than 15% HP left in battles on adjacent tiles

⪼ spawns a Flesh Golem after 12 kills

Hungry
Grove
⪼ made by removing all Grove/Forest/Thicket tiles next to a Blood Grove⪼ sometimes attacks the Hero for [5+3*Loop] damage

⪼ kills enemies with less than 20% HP left

Bandit
Camp
⪼ appears for every 2 Village tiles

⪼ spawns a Bandit every 2 days on an adjacent tile

⪼ will prioritize Village tiles over another adjacent tile for spawning

Reed ⪼ made by placing a River tile close to the road (only possible after building ‘Bridge’ in camp)⪼ spawns a Fishman every 3 days
Outpost ⪼ spawns an Assistant on adjacent tiles

⪼ all yellow and orange items dropped in battle will be taken by the assistant

⪼ will shoot arrows at everyone in battle if the Hero is a Necromancer

Smith’s
Forge
⪼ removes up to 2 items from inventory when passing by

⪼ adds an effect that lowers incoming damage by 20% for 10 Hits per item given

⪼ spawns a Living Armor for every 6 items given

Chrono
Crystals
⪼ doubles the effect of a day’s passing on adjacent tiles
Rock ⪼ +1% Base HP

⪼ +1% HP for each adjacent Rock or Mountain tile

Mountain ⪼ +2% of Base HP for each adjacent Rock or Mountain tile
Mountain
Peak
⪼ made by placing Rock/Mountain tiles in a 3×3 grid

⪼ +48% HP

⪼ +2% additional HP for every adjacent Rock or Mountain
tile

⪼ spawns a Harpy every 2 days

Meadow ⪼ heals 2 HP at the start of each day
Blooming
Meadow
⪼ made by placing a Meadow tile next to any other tile except for other Meadow tiles⪼ heals 3 HP at the start of each day
Desert ⪼ lowers every creature’s HP by 0.5%
Sand
Dunes
⪼ lowers every creature’s HP by 1%
River ⪼ doubles the effects of adjacent Landscape tiles except for Desert and Sand Dunes tiles
Oasis ⪼ made by placing a Desert or Sand Dunes tile
next to a River⪼ lowers Hero’s attack speed by 0.5%⪼ lowers every other creature’s attack speed by 1%
Forest ⪼ +1% Hero attack speed
Thicket ⪼ +2% Hero attack speed
Burned
Forest
⪼ made by placing Forest/Thicket tiles in the path
of Storm Temple tiles⪼ +0.5 magic damage
Suburbs ⪼ can only be placed next to other Surburbs/Town tiles if the first one is placed⪼ increases the experience gained from killing enemies by 1
Town ⪼ created by surrounding one Surburbs tile with 4 other Surburbs tiles in a + shape⪼ increases the experience gained from killing
enemies by 2
Treasury ⪼ gives a random resource after placing anything on an adjacent tile⪼ can’t be built adjacent to anything
Empty
Treasury
⪼ made by surrounding a Treasury tile completely with other tiles⪼ spawns a Gargoyle every 3 days on any tile
Storm
Temple
⪼ strikes 2 random targets in its path with lightning every 5 seconds – cannot be evaded⪼ can stack with other Storm Temple tiles
Beacon ⪼ +40% movement speed within its range

⪼ +20% attack speed for all units

Temporal
Beacon
⪼ speeds up time by 50% within its range

⪼ adds Time Watchers to battles within its range

if there are no Vampire Mansion tiles

Lich’s
Palace
⪼ appears when the Lich spawns

⪼ every Lich’s Palace tile increases the Lich’s HP and damage by 5%

Arsenal ⪼ creates an additional item slot

⪼ lowers its quality by 15%

Ancestral
Crypt
⪼ +3 HP every enemy with a soul killed

⪼ removes HP bonus from armor

⪼ grants you one resurrection after Hero’s death

Maze of
Memories
⪼ does “nothing”

⪼ takes up a lot of space

 

Loop Hero – Warrior Guide for Infinite Loops

 

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