Crusader Kings III - Testing Console Commands Guide - MGW

Crusader Kings III – Testing Console Commands Guide

Crusader Kings III - Testing Console Commands Guide

Testing commands are used for developer, beta tester or modder testing.

 

 

Command Effect Parameters Example
clear Clears console history. None clear
effect Executes a scripted effect. [effect script] effect test
faction_spawn Spawns [faction type] if there are valid counties or courtiers to create it. [faction type] faction_spawn peasant_faction
generate_cadet_coa Generates a new coat of arms for the player character’s house. None generate_cadet_coa
help Prints the description of [command], if empty lists all console commands. [command] help help
instamove Armies more one barony per day. None instamove
map_editor Opens the map editor. None map_editor
nomen AI characters refuse all proposals. Entering it again disables it. None nomen
observe Enters observer mode. None observe
play Switches character to [character id]. [character id] play 1234
portrait_editor Opens the portrait editor. None portrait_editor
run Executes the commands in [file name]. The file must be placed in Documents/Paradox Interactive/Crusader Kings III. None run test.ini
set_is_ai Allows the AI to control [character id]. [character id] set_is_ai 1234
set_is_player Disallows the AI to control [character id]. [character id] set_is_player 1234
yesmen AI characters accept all proposals. Entering it again disables it. None yesmen

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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