Console Commands for Crusader Kings III - MGW | Video Game Guides, Cheats, Tips and Walkthroughs

Console Commands for Crusader Kings III

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While playing the game, press ”tilde ~” (between the Tab and ESC keys) to display the console window. When the console is open, type the following codes. Note: You may first need to change your keyboard layout to “US” to use this function. Then, type one of the following codes and press [Enter] to activate the corresponding cheat function:

 

 

Console Commands

Command Effect Parameters
age Adds [amount] of age to [character id], if no character is specified then the player character. Negative values lower it. [amount] [character id]
add_claim Adds a pressed claim on [title id] to [character id], if no character is specified then the player character. [title id] [character id]
add_doctrine Adds [doctrine id] to [faith id], if no faith is specified then the player character’s faith. Pressing tab reveals all doctrine IDs. [doctrine id] [faith id]
add_dread Adds [amount] of stress to [character id], if no character is specified then the player character. Negative values lower it. [amount] [character id]
add_maa Adds [regiment id] of of men-at-arms to [character id], if no character is specified then the player character. Pressing tab reveals all regiment IDs. [regiment id] [character id]
add_perk Adds [perk id] to [character id], if no character is specified then the player character. Pressing tab reveals all perk IDs. [perk id] [character id]
add_piety Adds [amount] of piety to the player character. Negative values lower it. Default 1000. [amount]
add_prestige Adds [amount] of prestige to the player character. Negative values lower it. Default 1000. [amount]
add_realm_law Passes [law id] to the realm of [character id], if no character is specified then the player character’s realm. Pressing tab reveals all law IDs. [law id] [character id]
add_realm_law_skip_effects Adds [law id] to the realm of [character id], if no character is specified then the player character’s realm. Pressing tab reveals all law IDs. [law id] [character id]
add_relation Adds [relation id] between [character id] and [character id], if only one character is specified then between the player character and them. [relation id] [character id]
add_secret Adds [secret id] to the player character. Pressing tab reveals all secret IDs. [secret id]
add_stress Adds [amount] of stress to [character id], if no character is specified then the player character. Negative values lower it. [amount] [character id]
add_title_law Adds [succession law id] to [title id]. [title id] [law id]
add_trait Adds [trait id] to [character id], if no character is specified then the player character. Pressing tab reveals all trait IDs. [trait id] [character id]
add_lifestyle_xp_all Adds [amount] of experience to all lifestyles of [character id], if no character is specified then the player character. Default 1000. [amount] [character id]
add_diplomacy_lifestyle_xp Adds [amount] of diplomacy lifestyle experience to [character id], if no character is specified then the player character. Default 1000. [amount] [character id]
add_martial_lifestyle_xp Adds [amount] of martial lifestyle experience to [character id], if no character is specified then the player character. Default 1000. [amount] [character id]
add_stewardship_lifestyle_xp Adds [amount] of stewardship lifestyle experience to [character id], if no character is specified then the player character. Default 1000. [amount] [character id]
add_intrigue_lifestyle_xp Adds [amount] of intrigue lifestyle experience to [character id], if no character is specified then the player character. Default 1000. [amount] [character id]
add_learning_lifestyle_xp Adds [amount] of learning lifestyle experience to [character id], if no character is specified then the player character. Default 1000. [amount] [character id]
change_culture Changes the culture of [county id] to [culture id]. [county id] [culture id]
change_development_level Adds [amount] of development to [county id], if no county is specified then the player character’s capital. Negative values lower it. [amount] [county id]
change_fervor Adds [amount] of fervor to [faith id], if no faith is specified then the player character’s faith. Negative values lower it. Default 10. [amount] [faith id]
change_diplomacy Adds [amount] of diplomacy skill to [character id], if no character is specified then the player character. Negative values lower it. [amount] [character id]
change_martial Adds [amount] of martial skill to [character id], if no character is specified then the player character. Negative values lower it. [amount] [character id]
change_stewardship Adds [amount] of stewardship skill to [character id], if no character is specified then the player character. Negative values lower it. [amount] [character id]
change_intrigue Adds [amount] of intrigue skill to [character id], if no character is specified then the player character. Negative values lower it. [amount] [character id]
change_learning Adds [amount] of learning skill to [character id], if no character is specified then the player character. Negative values lower it. [amount] [character id]
change_prowess Adds [amount] of prowess skill to [character id], if no character is specified then the player character. Negative values lower it. [amount] [character id]
clear_character_modifiers Removes all character modifiers from [character id], if no character is specified then the player character. [character id]
clear_title_laws Removes all title succession laws from [title id]. [title id]
clear_traits Removes all traits from [character id], if no character is specified then the player character. [character id]
discover_all_eras Discovers all innovations for the culture of [character id], if no character is specified then the player character’s. [character id]
discover_era Discovers [era id] and all its innovations for the player character’s culture. Pressing tab reveals all era IDs. Default current era. [era id]
discover_fascination Discovers the current fascination for the culture of [character id], if no character is specified then the player character’s. [character id]
discover_innovation Discovers [innovation id] for the culture of [character id], if no character is specified then the player character’s. Pressing tab reveals all innovation IDs. [innovation id] [character id]
dynasty_prestige Adds [amount] of renown to [dynasty id], if no dynasty is specified then the player character’s dynasty. Negative values lower it. Default 1000. [amount] [dynasty id]
end_schemes All schemes targeting the player character are abandoned. None
event Triggers [event id]. [event id]
gain_all_dynasty_perks Buys all dynasty legacies for the dynasty of [character id], if no character is specified then the player character’s. [character id]
gain_all_perks Gives all lifestyle perks to [character id], if no character is specified then the player character. [character id]
give_title Gives [title id] to [character id], if no character is specified then the player character. [title id] [character id]
gold Adds [amount] of gold to the player character. Negative values lower it. Default 1000. [amount]
instabuild Holdings and buildings in the player character’s domain are finished in a day. Entering it again disables it. None
instant_birth Pregnancies last a day. Entering it again disables it. None
join_era Enters [era id] for the culture of [character id], if no character is specified then the player character’s. Pressing tab reveals all era IDs. [era id]
kill Kills [character id], if no character is specified then the player character. [character id]
know_schemes Discovers all schemes targeting the player character. None
merge_culture Changes the culture of all counties of [culture id] to [culture id]. [culture id] [culture id]
pregnancy Impregnates female [character id] with father [character id], if no character is specified then an unknown father. [character id] [character id]
remove_doctrine Removes [doctrine id] from [faith id], if no faith is specified then the player character’s faith. Pressing tab reveals all doctrine IDs. [doctrine id] [faith id]
remove_nick Removes the current nickname from [character id], if no character is specified then the player character. [character id]
remove_relation Removes [relation id] between [character id] and [character id], if only one character is specified then between the player character and them. [relation id] [character id]
remove_trait Removes [trait id] from [character id], if no character is specified then the player character. Pressing tab reveals all trait IDs. [trait id] [character id]
set_culture Changes the culture to [culture id] for [character id], if no character is specified then the player character. Pressing tab reveals all culture IDs. [culture id] [character id]
set_dread Sets the dread to [amount] for [character id], if no character is specified then the player character. [amount] [character id]
set_faith Changes the faith to [faith id] for [character id], if no character is specified then the player character. Pressing tab reveals all faith IDs. [faith id] [character id]
set_focus Sets the focus to [focus id] for [character id], if no character is specified then the player character. [focus id] [character id]
set_nick Gives [nickname id] to [character id], if no character is specified then the player character. [nickname id] [character id]
set_sexuality Changes the sexual orientation to [sexuality id] for [character id], if no character is specified then the player character. [sexuality id] [character id]
set_stress Sets the stress to [amount] for [character id], if no character is specified then the player character. [amount] [character id]
set_diplomacy Sets the diplomacy skill to [amount] for [character id], if no character is specified then the player character. [amount] [character id]
set_martial Sets the martial skill to [amount] for [character id], if no character is specified then the player character. [amount] [character id]
set_stewardship Sets the stewardship skill to [amount] for [character id], if no character is specified then the player character. [amount] [character id]
set_intrigue Sets the intrigue skill to [amount] for [character id], if no character is specified then the player character. [amount] [character id]
set_learning Sets the learning skill to [amount] for [character id], if no character is specified then the player character. [amount] [character id]
set_prowess Sets the prowess skill to [amount] for [character id], if no character is specified then the player character. [amount] [character id]
yesmen AI characters accept all proposals. Entering it again disables it. None

 


Achievements

Successfully complete the indicated task to unlock the corresponding achievement.

 

A House of my Own: create a cadet branch of your dynasty.

 

A Legacy to Last the Ages: complete an entire dynasty legacy path.

 

A Name Known Throughout the World: have your dynasty reach the highest possible level of renown.

 

A Perfect Circle: have only two distinct parents, grandparents, and great grandparents, counting absent ancestors as individual characters.

 

Above God: have a strong hook on your head of faith.

 

Al-Andalus: starting as an Iberian Muslim, control all of Iberia and take the Avenge the Battle of Tours decision.

 

Álmost There: as Álmos Árpád, form Hungary & convert to Christianity.

 

An Unfortunate Accident: inherit a title from someone via murder.

 

Bad Blood: go to war with one of your siblings over a claim.

 

Beacon of Progress: have your culture unlock all innovations, excluding regional and culture-specific innovations.

 

Blood Eagle: starting as any child of Ragnarr Lothbrok, conquer all of the British Isles.

 

Carolingian Consolidation: starting as a Karling, be the only independent Karling to hold a landed title.

 

Celebrity: reach the highest possible level of fame.

 

Death Did Us Part: murder your spouse.

 

Dreadful Ruler: have the maximum amount of dread.

 

End of an Era: play until 1453.

 

Fine Print: use a hook to modify a feudal contract.

 

Followed by Shadows: know ten secrets simultaneously.

 

For the Faith: take part in a successful Great Holy War, on either side.

 

Frankokratia: as a French Catholic, hold and completely control the Kingdom of Thessalonika without holding or being vassalised to the Byzantine Empire.

 

From Rags to Riches: starting as a count, lead your line to rule an empire.

 

Give a Dog a Bone: starting as Matilda of Tuscany, lead your dynasty to rule the Kingdom of Italy, have at least fifty living dynasty members, and found a Holy Order.

 

Going Places: as Haesteinn of Montaigu in 867, hold any kingdom-tier title.

 

It’s not a Cult: create a faith.

 

Keeping it in the Family: have a child with the inbred trait.

 

Kings to the Seventh Generation: starting as Count Eudes of Anjou in 867, lead your dynasty to rule the Kingdom of France.

 

Know Your Place: defeat a faction in war.

 

Land of the Rus: starting as Rurik the Troublemaker in 867, lead your dynasty to rule the Empire of Russia.

 

Last Count, First King: starting as Duke Nuno of Portucale in 1066, form Portugal.

 

Monumental: fully upgrade a duchy building anywhere in your personal domain.

 

Mother of Us All: starting as Magajiva Daura, reform an African pagan faith, and convert all counties in Africa to it.

 

Moving up in the World: increase your rank.

 

Non Nobis Domine: found a holy order.

 

Norman Yoke: starting as William the Bastard in 1066, win the Norman Invasion, become English, and have only English Vassals below you in the Kingdom of England.

 

Not So Feudal System: use the claim throne scheme successfully.

 

Paragon of Virtue: have three or more virtuous traits.

 

Reconquista: starting as an Iberian Christian, convert all of Iberia to Christianity.

 

Rise from the Ashes: restore the Roman Empire.

 

Royal Dignity: starting as Vratislav Premyslid in 1066, lead your dynasty to rule the Kingdom of Bohemia & the Holy Roman Empire simultaneously.

 

Saint: reach the highest possible level of devotion.

 

Seductive: as any one character, successfully seduce ten people.

 

Seven Holy Cities: as a Hindu ruler, hold all seven Hindu holy sites at the same time.

 

Sibling Rivalry: starting as any of the Jimena siblings in 1066, become Emperor of Spain.

 

Stressful Situation: suffer a mental break.

 

The Emerald Isle: starting as an Irish ruler, hold the Kingdom of Ireland.

 

The Emperor’s New Clothes: while holding any empire title, be naked.

 

The Succession is Safe: have ten living children.

 

The Things Love Does for Us: have a lover save you from a murder attempt.

 

The Things We Do for Love: murder your lover’s spouse.

 

Trapped in the Web: have strong hooks on three direct vassals.

 

Turning to Diamonds: reach the highest possible stress level.

 

Until Death Do Us Part: marry another character.

 

Way of Life: obtain every perk in a lifestyle.

 

What Nepotism?: have your dynasty rule ten independent realms of at least kingdom tier simultaneously.

 

Wily as the Fox: starting as Robert the Fox in 1066, rule the Kingdom of Sicily, hold either the Kingdom of Epirus, Hellas, or Thessalonika, and convert all of its original counties to Catholicism.

 

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