Loop Hero – Tile Combinations & Resources Guide
Tile Combinations & Resources
Tile Information |
Conditions & Info |
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Wasteland | ⪼ 5% chance of spawning a Slime | ||
Cemetery | ⪼ spawns a Skeleton every 3 days
⪼ Chapter III and higher alternates between spawning Skeletons and Skeleton Archers |
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Grove | ⪼ spawns a Ratwolf every 2 days
⪼ Wolf can move to adjacent tiles |
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Blood Path |
⪼ made by having 2 BattleField or Shipwreck tiles with adjacent tiles⪼ spawns a Blood Clot every 4 days | ||
Village | ⪼ heals [15+5*Loop] HP upon entering – gives you a quest⪼ spawns a Bandit Camp tile for every 2 Village tiles | ||
Ransacked Village |
⪼ made by placing a Vampire Mansion tile next to a Village tile⪼ spawns up to 4 Ghouls per loop | ||
Count’s Lands |
⪼ transformed from Ransacked Village tile after the 3rd loop⪼ heals [15+5*Loop] HP upon entering
⪼ gives you a quest with a better reward |
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Wheat Fields |
⪼ can only be placed next to Village tiles
⪼ +[5*Loop] HP to healing in adjacent Village tiles ⪼ spawns a Scarecrow every 4 days |
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Overgrown Field |
⪼ made by either destroying Village tiles adjacent to it or placing it next to A Village? tile⪼ spawns a Scarecrow every 4 days
⪼ creates a Field of Blades on empty tiles during combat |
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Ruins | ⪼ gives a random basic resource shard upon visit
⪼ spawns a Scorch Worm every 2 days |
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Swamp | ⪼ spawns a Mosquito every 3 days
⪼ all healing effects damage units instead – Potions still work as normal |
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A Village? | ⪼ appears for every 10 Forest/Thicket tiles
⪼ spawns a Wooden Warrior every 2 days |
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Bridge | ⪼ does nothing
⪼ only needed to increase the length of a River |
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Spider Cocoon |
⪼ spawns a Spider every day on any adjacent tile | ||
Vampire Mansion |
⪼ adds a Vampire to battles on adjacent tiles | ||
Battle Field |
⪼ spawns a Chest or a Mimic at the start of each loop
⪼ enemies killed on adjacent tiles have a chance of becoming a ghost |
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Shipwreck | ⪼ spawns a Siren once per loop
⪼ spawns a Chest once per loop ⪼ enemies killed on adjacent tiles have a chance of becoming a ghost |
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Road Lantern |
⪼ decreases the maximum number of enemies per tile on adjacent tiles⪼ the effect stacks with more lanterns | ||
Goblin Camp |
⪼ appears for every 10 Mountain/Rock tiles
⪼ spawns a Goblin every day on any adjacent tile |
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Goblin Lookout |
⪼ made by placing a Swamp tile next to a Goblin Camp tile
⪼ adds a Goblin Archer to battles on adjacent tiles |
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Bookery | ⪼ swaps up to 3 cards with random ones when you pass by
⪼ turns into an Abandoned Bookery tile after 20 card exchanges |
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Abandoned Bookery |
⪼ replaces Bookery tile after the 20th card exchange
⪼ adds a Tome to battles on adjacent tiles |
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Blood Grove |
⪼ can be placed next to Grove, Forest, or Thicket tiles
⪼ kills enemies with less than 15% HP left in battles on adjacent tiles ⪼ spawns a Flesh Golem after 12 kills |
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Hungry Grove |
⪼ made by removing all Grove/Forest/Thicket tiles next to a Blood Grove⪼ sometimes attacks the Hero for [5+3*Loop] damage
⪼ kills enemies with less than 20% HP left |
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Bandit Camp |
⪼ appears for every 2 Village tiles
⪼ spawns a Bandit every 2 days on an adjacent tile ⪼ will prioritize Village tiles over another adjacent tile for spawning |
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Reed | ⪼ made by placing a River tile close to the road (only possible after building ‘Bridge’ in camp)⪼ spawns a Fishman every 3 days | ||
Outpost | ⪼ spawns an Assistant on adjacent tiles
⪼ all yellow and orange items dropped in battle will be taken by the assistant ⪼ will shoot arrows at everyone in battle if the Hero is a Necromancer |
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Smith’s Forge |
⪼ removes up to 2 items from inventory when passing by
⪼ adds an effect that lowers incoming damage by 20% for 10 Hits per item given ⪼ spawns a Living Armor for every 6 items given |
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Chrono Crystals |
⪼ doubles the effect of a day’s passing on adjacent tiles | ||
Rock | ⪼ +1% Base HP
⪼ +1% HP for each adjacent Rock or Mountain tile |
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Mountain | ⪼ +2% of Base HP for each adjacent Rock or Mountain tile | ||
Mountain Peak |
⪼ made by placing Rock/Mountain tiles in a 3×3 grid
⪼ +48% HP ⪼ +2% additional HP for every adjacent Rock or Mountain ⪼ spawns a Harpy every 2 days |
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Meadow | ⪼ heals 2 HP at the start of each day | ||
Blooming Meadow |
⪼ made by placing a Meadow tile next to any other tile except for other Meadow tiles⪼ heals 3 HP at the start of each day | ||
Desert | ⪼ lowers every creature’s HP by 0.5% | ||
Sand Dunes |
⪼ lowers every creature’s HP by 1% | ||
River | ⪼ doubles the effects of adjacent Landscape tiles except for Desert and Sand Dunes tiles | ||
Oasis | ⪼ made by placing a Desert or Sand Dunes tile next to a River⪼ lowers Hero’s attack speed by 0.5%⪼ lowers every other creature’s attack speed by 1% |
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Forest | ⪼ +1% Hero attack speed | ||
Thicket | ⪼ +2% Hero attack speed | ||
Burned Forest |
⪼ made by placing Forest/Thicket tiles in the path of Storm Temple tiles⪼ +0.5 magic damage |
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Suburbs | ⪼ can only be placed next to other Surburbs/Town tiles if the first one is placed⪼ increases the experience gained from killing enemies by 1 | ||
Town | ⪼ created by surrounding one Surburbs tile with 4 other Surburbs tiles in a + shape⪼ increases the experience gained from killing enemies by 2 |
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Treasury | ⪼ gives a random resource after placing anything on an adjacent tile⪼ can’t be built adjacent to anything | ||
Empty Treasury |
⪼ made by surrounding a Treasury tile completely with other tiles⪼ spawns a Gargoyle every 3 days on any tile | ||
Storm Temple |
⪼ strikes 2 random targets in its path with lightning every 5 seconds – cannot be evaded⪼ can stack with other Storm Temple tiles | ||
Beacon | ⪼ +40% movement speed within its range
⪼ +20% attack speed for all units |
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Temporal Beacon |
⪼ speeds up time by 50% within its range
⪼ adds Time Watchers to battles within its range if there are no Vampire Mansion tiles |
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Lich’s Palace |
⪼ appears when the Lich spawns
⪼ every Lich’s Palace tile increases the Lich’s HP and damage by 5% |
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Arsenal | ⪼ creates an additional item slot
⪼ lowers its quality by 15% |
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Ancestral Crypt |
⪼ +3 HP every enemy with a soul killed
⪼ removes HP bonus from armor ⪼ grants you one resurrection after Hero’s death |
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Maze of Memories |
⪼ does “nothing”
⪼ takes up a lot of space |