Dwarrows – How to Develop New Buildings?
-Few buildings are received as a reward for restoring artifact collections or for quests.
-Many needed to be developed by combining existing buildings. How?
Select the top left or right circle, then select one building. Now select the other top circle and select the same or other buildings. If it is an existing combination then at the bottom circle a building will show up with a confetti animation if you not developed the building yet.
Many buildings need to be developed by combining existing buildings.
How to Develop New Buildings?
Industry Buildings:
Workbench: Existing at the start
Workshop = Workbench + Workbench
Deluxe Workshop = Workshop + Workshop
Factory = Deluxe Workshop + Deluxe Workshop
Market Buildings:
Merchant Stall: Existing at start
Small Store = Merchant Stall + Merchant Stall
Large Store = Small Store + Small Store
Marketplace = Large Store + Large Store
Spice Merchant = Royalty artifact collection complete
Scroll Merchant = Reward for restoring Trobadour Collection
Farming Buildings:
Plot: Existing at start
Small Farm = Plot + Plot
Farm = Small Farm + Small Farm
Grocer = Small Farm + Small Store
Plantation = Farm + Farm
Housing Buildings:
Tent: Existing at start
House = Tent + Tent
Two-Story House = House + House
Manor = Two-Story House + Two-Story House
Inn = House + Small Store
Environment Buildings:
Dirt Path: Exist at start
Stone Path: Exist at start
Small Garden = Artist set artifact collection
Park = Small Garden + Small Garden
Entertainment Buildings:
Puppet Show Wagoon = Child collection artifact complete
Circus Tent = Tent + Puppet Show Wagon
Outdoor Stage = Puppet Show Wagon + Park
Coliseum = Factory + Outdoor Stage
Community Buildings:
Bathhouse: Existing at start
Community Fountain = Domestic Artifact set restoration reward.
Statue = Community Fountain + Workbench
Symposeum = Library + Park
Education Buildings:
Alchemy Shack = Explorer collection artifact complete
Library = Community Fountain + Alchemy Shack
Book Store = Library + Large Store
School-House = Library + House
College = Symposeum + SchoolHouse
Government Buildings:
Bank = Large Store+Warehouse
Mayor Office = Reward for restoring the Aristocrat Set
Courthouse = Mayor Office + Mayor Office
Military Buildings:
Kegnade Emporium = Engineer Artifact Collection Reward
Town Watch = Reward for Warrior Artifact Collection Reward
Sheriff Office = Courthouse + Town Watch
Misc Buildings:
Outhouse: Exist at start
Pet Center = Blueprint gained by NPC
Warehouse = Serf artifact Collection
Windmill = Small Farm + Merchant Stall
Pet Shelter = Warehouse+Pet Center