Crusader Kings III – Testing Console Commands Guide
Crusader Kings 3, Game Guides /
01 Aug 2020
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Testing commands are used for developer, beta tester or modder testing.
Command | Effect | Parameters | Example |
---|---|---|---|
clear | Clears console history. | None | clear |
effect | Executes a scripted effect. | [effect script] | effect test |
faction_spawn | Spawns [faction type] if there are valid counties or courtiers to create it. | [faction type] | faction_spawn peasant_faction |
generate_cadet_coa | Generates a new coat of arms for the player character’s house. | None | generate_cadet_coa |
help | Prints the description of [command], if empty lists all console commands. | [command] | help help |
instamove | Armies more one barony per day. | None | instamove |
map_editor | Opens the map editor. | None | map_editor |
nomen | AI characters refuse all proposals. Entering it again disables it. | None | nomen |
observe | Enters observer mode. | None | observe |
play | Switches character to [character id]. | [character id] | play 1234 |
portrait_editor | Opens the portrait editor. | None | portrait_editor |
run | Executes the commands in [file name]. The file must be placed in Documents/Paradox Interactive/Crusader Kings III. | None | run test.ini |
set_is_ai | Allows the AI to control [character id]. | [character id] | set_is_ai 1234 |
set_is_player | Disallows the AI to control [character id]. | [character id] | set_is_player 1234 |
yesmen | AI characters accept all proposals. Entering it again disables it. | None | yesmen |
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