Heroes of Might & Magic III – HD Edition – School of Air Magic: All Spells
School of Air Magic: All Spells
Air Magic is one of the four schools of magic. Here are all the air spells available in Heroes of Might & Magic III – HD Edition.
Level I Spells
Name: Haste
Type: Combat
Cost: 6 Spell Points
Duration: 1 Round per spell powerpoint
Basic Effect: Increases allied troop’s speed by three hexes/turn
Advanced Effect: Increases allied troop’s speed by five hexes/turn
Expert Effect: Increases allied troop’s speed by five hexes/turn
Name: Magic Arrow
Type: Combat
Cost: 5 Spell Points
Duration: Instant Damage
Basic Effect: Enemy troop recieves ((Power x 10) +10) damage
Advanced Effect: Enemy troop recieves ((Power x 10) +10) damage
Expert Effect: Enemy troop recieves ((Power x 10) +10) damage
Name: View Air
Type: Adventure
Cost: 2 Spell Points
Duration: Instant
Basic Effect: Displays location of all artifacts on the View World Screen
Advanced Effect: Displays location of all artifacts and heroes on the View World Screen
Expert Effect: Displays location of all artifacts, heroes, and towns on the View World Screen
Level II Spells
Name: Disguise
Type: Adventure
Cost: 4 spell points
Duration: 1 day
Basic Effect: When the casting Hero is right-clicked (queried) by opponents, all Hero’s creature troops are displayed as if they were composed of the most powerful creatures in the Hero’s Army. Troop population numbers are represented normally.
Advanced Effect: Same as Basic Effect, except troop quantities are represented as “0.”
Expert Effect: Same as Advanced Effect, except all troops are represented as if populated by
The most powerful creatures in the Hero’s longest owned Town.
Name: Disrupting Ray
Type: Combat
Cost: 10 Spell Points
Duration: Whole Battle
Basic Effect: Reduces’ target’s defense rating by three. The spell may be cast on the same unit repeatedly.
Advanced Effect: Same as Basic Effect, except Defense is lowered by 4
Expert Effect: Same as Advanced Effect, except Defense is lowered by 5
Name: Fortune
Type: Combat
Cost: 7 Spell Points
Duration: 1 Round per Spell Power
Basic Effect: Increases’ target creature’s luck by one
Advanced Effect: Increases target creature’s luck by two
Expert Effect: Increases luck of all allied troops by two
Name: Lightning Bolt
Type: Combat
Cost: 10 Spell Points
Duration: Instant Damage
Basic Effect: Target creature recieves ((Spell Power x 25)+ 10) Damage
Advanced Effect: Target creature receives ((Spell Power)+ 20 Damage
Expert Effect: Target creature receives ((Spell Power)+ 50 Damage
Name: Precision
Type: Combat
Cost: 8 Spell Points
Duration: Instant
Basic Effect: Target Creature with ranged attacks has its ranged attack rating raised by three
Advanced Effect: Same as Basic, except it’s increased by six
Expert Effect: Same as Advanced, except all allied ranged attackers are affected.
Name: Visions
Type: Adventure
Cost: 4 Spell Points
Duration: 1 Round per Spell Power
Basic Effect: Displays the number of monsters in a wandering monster troop and whether or not the troop will offer to join the caster’s army. The range is equal to the Hero’s Spell Power or three, whichever is greater.
Advanced Effect: Same as Basic Effect, except an enemy hero’s primary skill stats, the composition (Luck and Morale), and the quantity of that Hero’s Army can be viewed. The range is Spell Power x 2, or three, whichever is greater.
Expert Effect: Same as Advanced Effect, except an enemy town’s statistics and Garrison composition (Luck and Morale) and quantity may be viewed. The range is Spell Power x 3, or three, whichever is greater.
Level III Spells
Name: Air Shield
Type: Combat
Cost: 12 Spell Points
Duration: 1 Round per Spell Power
Basic Effect: Target Creature takes 25% less damage from Ranged Attacks
Advanced Effect: Target Creature takes 50% less damage from Ranged Attacks
Expert Effect: All allied troops takes 50% less damage from Ranged Attacks
Name: Destroy Undead
Type: Combat
Cost: 15 Spell Points
Duration: Instant Damage
Basic Effect: All undead creatures take ((Spell Power x 10)+ 10) Damage
Advanced Effect: All undead creatures take ((Spell Power x 10)+ 20 Damage
Expert Effect: All undead creatures take ((Spell Power x 10) + 50 Damage
Name: Protection From Earth
Type: Combat
Cost: 12 Spell Points
Duration: 1 Round per Spell Power
Basic Effect: Damage from all Earth Spells is reduced by 30% for the target creature
Advanced Effect: Damage from all Earth Spells is reduced by 50% for the target creature
Expert Effect: Damage from all Earth Spells is reduced by 50% for all allied troops
Name: Hypnotize
Type: Combat
Cost: 18 Spell Points
Duration: Special
Basic Effect: Target Creature of less than ((Power x 25)+ 10) Health is put under your control. Allied troops may attack hypnotized troops without fear of retaliation.
Advanced Effect: Same as Basic Effect, except that Health must be less than ((Power x 25)+ 20)
Expert Effect: Same as Advanced Effect, except that Health must be less than ((Power x 25)+ 50)
Level IV Spells
Name: Chain Lightning
Type: Combat
Cost: 24 Spell Points
Duration: Instant Damage
Basic Effect: Lightning Bolt strikes target troop ((Power x 40)+ 25) damage. Bolt then strikes the closest troop for half of the damage. The effect continues until four more units are hit.
Advanced Effect: Like Basic Effect except that the initial strike does ((Power x 40)+ 50 Damage), and bolt strikes five creatures.
Expert Effect: Like Advanced Effect, except that initial strike does ((Power x 40)+ 100) damage.
Name: Counterstrike
Type: Combat
Cost: 24 Spell Points
Duration: 1 Round per Spell Power
Basic Effect: Target Creature can retaliate against one additional attack per round
Advanced Effect: Target Creature can retaliate against two additional attacks per round
Expert Effect: All allied troops can retaliate against two additional attacks per round
Level V Spells
Name: Dimension Door
Type: Adventure
Cost: 25 Spell Points
Duration: Instant
Basic Effect: Teleports casting Hero to an unoccupied, visible location on the Adventure Map. The spell may be cast twice per day, and for each time, it reduces the caster’s movement by three for that day. If movement is reduced to 0, 1, or 2, the spell can’t be cast anymore.
Advanced Effect: Same as Basic Effect, except spell can be cast three times per day.
Expert Effect: Same as Advanced Effect, except the spell may be cast four times per day, and two tiles only reduce movement allowance.
Name: Fly
Type: Adventure
Cost: 20 Spell Points
Duration: 1 Day
Basic Effect: Caster can fly over terrain obstacles to an unoccupied location on the map.
Distance flown can be up to 60% of Hero’s normal movement.
Advanced Effect: Same as Basic Effect, except Hero may fly up to 80% of their normal movement.
Expert Effect: Same as Advanced Effect, except Hero may fly up to 100% of their normal movement.
Name: Magic Mirror
Type: Combat
Cost: 25 Spell Points
Duration: 1 Round per Spell Power
Basic Effect: Enemy spells cast on target creatures have a 20% chance of deflection and damage to an enemy unit.
Advanced Effect: Same as Basic Effect, except there is a 30% chance of the redirected spell.
Expert Effect: Same as Advanced Effect, except there is a 40% chance of the redirected spell.
Name: Summon Air Elemental
Type: Combat
Cost: 25 Spell Points
Duration: Until they die
Basic Effect: A troop containing the caster’s spell power x 2 of Air Elemental is summoned. Only one type of Elemental may be summoned per battle.
Advanced Effect: Same as Basic Effect, except Hero’s Spell Power is multiplied by three to determine the number of Air Elementals.
Expert Effect: Same as Advanced Effect, except Hero’s Spell Power is multiplied by four to determine the number of Air Elementals summoned.
We hope you found this guide helpful. If you think we missed something significant, please let us know in the comments section. We’ve also included some more game-related guides below. Please check it out;