Heroes Of Might & Magic III - HD Edition - School Of Air Magic: All Spells - MGW | Video Game Guides, Cheats, Tips And Walkthroughs

Heroes of Might & Magic III – HD Edition – School of Air Magic: All Spells

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School of Air Magic: All Spells

Air Magic is one of the four schools of magic. Here are all the air spells available in Heroes of Might & Magic III – HD Edition.

 

 

Level I Spells

Name: Haste

Type: Combat

Cost: 6 Spell Points

Duration: 1 Round per spell powerpoint

Basic Effect: Increases allied troop’s speed by three hexes/turn

Advanced Effect: Increases allied troop’s speed by five hexes/turn

Expert Effect: Increases allied troop’s speed by five hexes/turn

 

 

Name: Magic Arrow

Type: Combat

Cost: 5 Spell Points

Duration: Instant Damage

Basic Effect: Enemy troop recieves ((Power x 10) +10) damage

Advanced Effect: Enemy troop recieves ((Power x 10) +10) damage

Expert Effect: Enemy troop recieves ((Power x 10) +10) damage

 

 

Name: View Air

Type: Adventure

Cost: 2 Spell Points

Duration: Instant

Basic Effect: Displays location of all artifacts on the View World Screen

Advanced Effect: Displays location of all artifacts and heroes on the View World Screen

Expert Effect: Displays location of all artifacts, heroes, and towns on the View World Screen

 

 

Level II Spells

Name: Disguise

Type: Adventure

Cost: 4 spell points

Duration: 1 day

Basic Effect: When the casting Hero is right-clicked (queried) by opponents, all Hero’s creature troops are displayed as if they were composed of the most powerful creatures in the Hero’s Army. Troop population numbers are represented normally.

Advanced Effect: Same as Basic Effect, except troop quantities are represented as “0.”

Expert Effect: Same as Advanced Effect, except all troops are represented as if populated by

The most powerful creatures in the Hero’s longest owned Town.

 

 

Name: Disrupting Ray

Type: Combat

Cost: 10 Spell Points

Duration: Whole Battle

Basic Effect: Reduces’ target’s defense rating by three. The spell may be cast on the same unit repeatedly.

Advanced Effect: Same as Basic Effect, except Defense is lowered by 4

Expert Effect: Same as Advanced Effect, except Defense is lowered by 5

 

 

Name: Fortune

Type: Combat

Cost: 7 Spell Points

Duration: 1 Round per Spell Power

Basic Effect: Increases’ target creature’s luck by one

Advanced Effect: Increases target creature’s luck by two

Expert Effect: Increases luck of all allied troops by two

 

 

Name: Lightning Bolt

Type: Combat

Cost: 10 Spell Points

Duration: Instant Damage

Basic Effect: Target creature recieves ((Spell Power x 25)+ 10) Damage

Advanced Effect: Target creature receives ((Spell Power)+ 20 Damage

Expert Effect: Target creature receives ((Spell Power)+ 50 Damage

 

 

Name: Precision

Type: Combat

Cost: 8 Spell Points

Duration: Instant

Basic Effect: Target Creature with ranged attacks has its ranged attack rating raised by three

Advanced Effect: Same as Basic, except it’s increased by six

Expert Effect: Same as Advanced, except all allied ranged attackers are affected.

 

 

Name: Visions

Type: Adventure

Cost: 4 Spell Points

Duration: 1 Round per Spell Power

Basic Effect: Displays the number of monsters in a wandering monster troop and whether or not the troop will offer to join the caster’s army. The range is equal to the Hero’s Spell Power or three, whichever is greater.

Advanced Effect: Same as Basic Effect, except an enemy hero’s primary skill stats, the composition (Luck and Morale), and the quantity of that Hero’s Army can be viewed. The range is Spell Power x 2, or three, whichever is greater.

Expert Effect: Same as Advanced Effect, except an enemy town’s statistics and Garrison composition (Luck and Morale) and quantity may be viewed. The range is Spell Power x 3, or three, whichever is greater.

 

 

Level III Spells

Name: Air Shield

Type: Combat

Cost: 12 Spell Points

Duration: 1 Round per Spell Power

Basic Effect: Target Creature takes 25% less damage from Ranged Attacks

Advanced Effect: Target Creature takes 50% less damage from Ranged Attacks

Expert Effect: All allied troops takes 50% less damage from Ranged Attacks

 

 

Name: Destroy Undead

Type: Combat

Cost: 15 Spell Points

Duration: Instant Damage

Basic Effect: All undead creatures take ((Spell Power x 10)+ 10) Damage

Advanced Effect: All undead creatures take ((Spell Power x 10)+ 20 Damage

Expert Effect: All undead creatures take ((Spell Power x 10) + 50 Damage

 

 

Name: Protection From Earth

Type: Combat

Cost: 12 Spell Points

Duration: 1 Round per Spell Power

Basic Effect: Damage from all Earth Spells is reduced by 30% for the target creature

Advanced Effect: Damage from all Earth Spells is reduced by 50% for the target creature

Expert Effect: Damage from all Earth Spells is reduced by 50% for all allied troops

 

 

Name: Hypnotize

Type: Combat

Cost: 18 Spell Points

Duration: Special

Basic Effect: Target Creature of less than ((Power x 25)+ 10) Health is put under your control. Allied troops may attack hypnotized troops without fear of retaliation.

Advanced Effect: Same as Basic Effect, except that Health must be less than ((Power x 25)+ 20)

Expert Effect: Same as Advanced Effect, except that Health must be less than ((Power x 25)+ 50)

 

 

Level IV Spells

Name: Chain Lightning

Type: Combat

Cost: 24 Spell Points

Duration: Instant Damage

Basic Effect: Lightning Bolt strikes target troop ((Power x 40)+ 25) damage. Bolt then strikes the closest troop for half of the damage. The effect continues until four more units are hit.

Advanced Effect: Like Basic Effect except that the initial strike does ((Power x 40)+ 50 Damage), and bolt strikes five creatures.

Expert Effect: Like Advanced Effect, except that initial strike does ((Power x 40)+ 100) damage.

 

 

Name: Counterstrike

Type: Combat

Cost: 24 Spell Points

Duration: 1 Round per Spell Power

Basic Effect: Target Creature can retaliate against one additional attack per round

Advanced Effect: Target Creature can retaliate against two additional attacks per round

Expert Effect: All allied troops can retaliate against two additional attacks per round

 

 

Level V Spells

Name: Dimension Door

Type: Adventure

Cost: 25 Spell Points

Duration: Instant

Basic Effect: Teleports casting Hero to an unoccupied, visible location on the Adventure Map. The spell may be cast twice per day, and for each time, it reduces the caster’s movement by three for that day. If movement is reduced to 0, 1, or 2, the spell can’t be cast anymore.

Advanced Effect: Same as Basic Effect, except spell can be cast three times per day.

Expert Effect: Same as Advanced Effect, except the spell may be cast four times per day, and two tiles only reduce movement allowance.

 

 

Name: Fly

Type: Adventure

Cost: 20 Spell Points

Duration: 1 Day

Basic Effect: Caster can fly over terrain obstacles to an unoccupied location on the map.

Distance flown can be up to 60% of Hero’s normal movement.

Advanced Effect: Same as Basic Effect, except Hero may fly up to 80% of their normal movement.

Expert Effect: Same as Advanced Effect, except Hero may fly up to 100% of their normal movement.

 

 

Name: Magic Mirror

Type: Combat

Cost: 25 Spell Points

Duration: 1 Round per Spell Power

Basic Effect: Enemy spells cast on target creatures have a 20% chance of deflection and damage to an enemy unit.

Advanced Effect: Same as Basic Effect, except there is a 30% chance of the redirected spell.

Expert Effect: Same as Advanced Effect, except there is a 40% chance of the redirected spell.

 

 

Name: Summon Air Elemental

Type: Combat

Cost: 25 Spell Points

Duration: Until they die

Basic Effect: A troop containing the caster’s spell power x 2 of Air Elemental is summoned. Only one type of Elemental may be summoned per battle.

Advanced Effect: Same as Basic Effect, except Hero’s Spell Power is multiplied by three to determine the number of Air Elementals.

Expert Effect: Same as Advanced Effect, except Hero’s Spell Power is multiplied by four to determine the number of Air Elementals summoned.

 

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