OUTRIDERS – Status Effects Guide
Game Guides, Outriders /
07 Mar 2021
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Status Effects
Status Effects are debuffs that are applied to you or your enemies. Some mobs/bosses are resistant to some status effects.
There are three types of Status Effects:
Crowd Control (CC)
Crowd-control status effects hinder enemy movement and attacks. Duration of some effects can be scaled by Status Power
Damage Overtime (DoT)
DoTs deal damage over a short period. Can be scaled by Status and Anomaly Power
Damage Altering (DA)
DA effects directly modify character/enemy attacks and defenses. Cannot be scaled up or mitigated (so far)
Ash | CC
- A powerful Crowd Control Status effect
- Applies ashfall on enemies and petrifies them, temporarily stopping their movements and attacks for 2.5 seconds.
- Can be used as a temporary Interrupt.
- Reduced Intensity on Bosses
- Ash Duration scales with Status Power.
Freeze | CC
- A powerful Crowd Control Status effect
- Enemies are frozen, temporarily stopping their movements and attacks for 3.5 seconds.
- Can be used as a temporary Interrupt.
- Reduced Intensity on Bosses.
- Freeze Duration scales with Status Power.
Slow | CC
- A powerful Crowd Control Status effect
- Applies a time-altering slow on enemies reducing movement and attack speed by 30-75% that depends on the slow resistance of enemy.
- Reduced Intensity on Bosses
Burn | DoT
- A powerful Damage Overtime status effect that ignores armor.
- Deals damage equal to 3.7% of your Anomaly Power every 0.5 seconds for 6 seconds
- Scales with Status Power and Anomaly Power
- When affected by the burn, roll to remove the burn
Bleed | DoT
- A Damage Overtime status effect that ignores armor.
- Only effective on moving targets.
- Deals damage equal to 2.5% of your Anomaly Power every 0.5 seconds for 5 seconds
- Scales with Status Power and Anomaly Power
- When affected by bleed,Stop moving to reduce the damage taken
Toxic | DoT
- A powerful Damage Overtime status effect that ignores armor.
- Deals damage equal to 3.5% of your Anomaly Power every 0.5 seconds for 6 seconds
- Scales with Status Power and Anomaly Power
- When affected by toxic, use a class-specific healing mechanic to remove it.
Vulnerable | DA
- A powerful Damage Altering status effect.
- Lowers the defenses and increases the damage received by 25% for 10 seconds from ALL sources.
Weakness | DA
- A powerful Damage Altering status effect.
- Lowers the enemy’s attack and decreases the damage dealt by 30% for 6 seconds.
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