OUTRIDERS – Status Effects Guide

Share
  •  
  •  
  •  
  •  
  •  

Status Effects

Status Effects are debuffs that are applied to you or your enemies. Some mobs/bosses are resistant to some status effects.

 

There are three types of Status Effects:

 

Crowd Control (CC)

Crowd-control status effects hinder enemy movement and attacks. Duration of some effects can be scaled by Status Power

 

 

Damage Overtime (DoT)

DoTs deal damage over a short period. Can be scaled by Status and Anomaly Power

 

 

Damage Altering (DA)

DA effects directly modify character/enemy attacks and defenses. Cannot be scaled up or mitigated (so far)

 

 

Ash | CC

  • A powerful Crowd Control Status effect

 

  • Applies ashfall on enemies and petrifies them, temporarily stopping their movements and attacks for 2.5 seconds.

 

  • Can be used as a temporary Interrupt.

 

  • Reduced Intensity on Bosses

 

  • Ash Duration scales with Status Power.

 

 

Freeze | CC

  • A powerful Crowd Control Status effect

 

  • Enemies are frozen, temporarily stopping their movements and attacks for 3.5 seconds.

 

  • Can be used as a temporary Interrupt.

 

  • Reduced Intensity on Bosses.

 

  • Freeze Duration scales with Status Power.

 

 

Slow | CC

  • A powerful Crowd Control Status effect

 

  • Applies a time-altering slow on enemies reducing movement and attack speed by 30-75% that depends on the slow resistance of enemy.

 

  • Reduced Intensity on Bosses

 

 

Burn | DoT

  • A powerful Damage Overtime status effect that ignores armor.

 

  • Deals damage equal to 3.7% of your Anomaly Power every 0.5 seconds for 6 seconds

 

  • Scales with Status Power and Anomaly Power

 

  • When affected by the burn, roll to remove the burn

 

 

Bleed | DoT

  • A Damage Overtime status effect that ignores armor.

 

  • Only effective on moving targets.

 

  • Deals damage equal to 2.5% of your Anomaly Power every 0.5 seconds for 5 seconds

 

  • Scales with Status Power and Anomaly Power

 

  • When affected by bleed,Stop moving to reduce the damage taken

 

 

Toxic | DoT

  • A powerful Damage Overtime status effect that ignores armor.

 

  • Deals damage equal to 3.5% of your Anomaly Power every 0.5 seconds for 6 seconds

 

  • Scales with Status Power and Anomaly Power

 

  • When affected by toxic, use a class-specific healing mechanic to remove it.

 

 

Vulnerable | DA

  • A powerful Damage Altering status effect.

 

  • Lowers the defenses and increases the damage received by 25% for 10 seconds from ALL sources.

 

 

Weakness | DA

  • A powerful Damage Altering status effect.

 

  • Lowers the enemy’s attack and decreases the damage dealt by 30% for 6 seconds.

 

  •  
  •  
  •  
  •  
  •