VanillaBeast: Retro Knock-Out Beginner’s Guide – Basics and Features
Welcome to VanillaBeast’s Retro Knock-Out Beginner’s Guide! In this guide, we will cover the basics and features of the game. Whether you are new to Retro Knock-Out or just looking to brush up on your skills, this guide will provide you with the information you need to get started. We’ll go over key concepts like stamina, power punches, quick combos, and more, so you can hit the ring with confidence. Let’s get started!
STAMINA
Your stamina is represented by the number of hearts displayed on the top left corner of the scoreboard. You can gain or lose hearts in the following ways:
LOSE HEARTS:
- Dodge without an opponent punching you: -1 Heart for each careless dodge.
- Spam punches that your opponent blocks: -1 Heart per blocked punch.
- Get punched: -2 Hearts each time you are hit.
GAIN HEARTS:
- Successfully land a punch: +1 Heart each time you hit an opponent.
- Successfully dodge an opponent’s punch: +1 Heart per dodge.
Note: If you lose all hearts, you become fatigued and cannot throw punches (you turn purple). The only way to gain hearts at this point is to dodge an opponent’s punch or have the round end. You can store up to 30 Hearts.
POWER PUNCHES (PPs)
PPs are important for causing significant damage to your opponent. They often do 10% or more damage per punch. You can gain PPs by hitting your opponent during their “Tell”, which is the animation they have as a warning before they punch. A Tell is usually some kind of head movement, so be sure to watch your opponent’s facial region. You can lose PPs by getting punched or using them. You can store up to 2 PPs at any time, and they will carry over from one round to the next.
QUICK COMBOS
Quick combos are performed by perfectly timing your next punch as soon as the current punch lands. A perfectly timed punch will be thrown with greater speed, allowing you to get more punches in before the hit window closes. Quick Combos are essential for maximizing hits on Title Holders and more skilled opponents. It’s best to use logical timing for quick combos by going from a left punch to a right punch, or vice versa.
FEINT
A feint is a boxing technique used to mislead an opponent; it suggests a specific punch but delivers a different one instead. In Retro KO!, a feint is used to indicate a punch but then back out to avoid being hit. A feint is useful for preserving health and avoiding taking hits.
Here are some examples of how to feint:
- If you are in the middle of a big PP and see your opponent starting a punch, you can dodge out of the PP to avoid being hit. If you dodge early enough, you will preserve your PP. If you dodge late, you will avoid being hit and will not take damage, but you will lose a PP.
- You can dodge out of a standard punch anytime before it connects. Keep in mind that if you punch or dodge before the current punch lands, you will interrupt the current punch. Timing is everything.
FREE-FLOW HEADSHOTS
To throw punches to your opponent’s head, you do not need to press up and hit the punch button each time. You can HOLD up and press the punch button rapidly to throw constant headshots. Keep in mind:
- You can hold up and dodge. This allows you to quickly dodge and then throw a headshot.
- If you get hit by your opponent, this will interrupt the Free-Flow and you will need to release the ‘up’ button and press it again.
- Holding up for Free-Flow Headshots is a reward for staying perfect.
Thank you for reading VanillaBeast’s Retro Knock-Out Beginner’s Guide! We hope that you now have a solid understanding of the basics and features of the game. With the knowledge you’ve gained from this guide, you’ll be well on your way to becoming a knockout champion in the ring. Remember to practice and stay focused, and you’ll be able to take on even the toughest opponents.