Madden NFL 21 - New Superstar Abilities Guide - MGW

Madden NFL 21 – New Superstar Abilities Guide

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New Superstar Abilities

Below is a list of all the new Superstar abilities coming to Madden NFL 21:

 

Adrenaline Rush

Pass rushers with this ability will have all of their pass rush move points restored after sacking the QB.

 

B.O.G.O.

Defenders with this ability are granted a free pass rush move once per play after spending a pass rush point.

 

Balance Beam

Avoid stumbling when carrying the ball.

 

Bench Press

Defenders with this ability apply bonus fatigue to their man coverage target after a successful press win.

 

Chuck Out

Defenders with this ability apply bonus fatigue to their target after a successful zone chuck.

 

Closer

Locker room pep talks go a long way. Players with this ability can easily enter the Zone in the 2nd half.

 

Comeback

When playing from behind; players with this ability can easily enter the Zone.

 

Deep In Elite

Receivers with this ability catch more consistently while catching passes 20+ yards from the LoS; inside the numbers.

 

Deep In Zone KO

Defenders with this ability force more catch knockouts and react quicker in deep zone coverage; 20+ yards from the LoS and inside the numbers.

 

Deep Out Elite

Receivers with this ability catch more consistently while catching passes 20+ yards from the LoS; outside the numbers.

 

Deep Out Zone KO

Defenders with this ability force more catch knockouts and react quicker in deep zone coverage; 20+ yards from the LoS and outside the hash marks.

 

Deep Route KO

Defenders with this ability force more catch tackle knockouts in man-to-man versus deep routes 20+ yards from the LoS.

 

Defensive Rally

Defenders with this ability will grant a bonus pass rush point to all defensive linemen on any 3rd or 4th down.

 

Double Or Nothing

Pass rushers with this ability must spend double the pass rush points to perform a move but are granted dominant wins.

 

El Toro

Defenders with this ability will receive dominant bull rush wins when their pass rush points are full.

 

Energizer

Ballcarriers with this ability will replenish a portion of their stamina upon successfully performing any skill move.

 

Extra Credit

Pass rushers with this ability are granted an additional maximum pass rush move point.

 

Flat Zone KO

Defenders with this ability force more catch knockouts and react quicker in any flat zone coverage; less than 10 yards from the LoS and outside the hash marks.

 

Fool Me Once

Blockers with this ability gain blocker resistance points as a faster rate.

 

Instant Rebate

Defenders with this ability are refunded a pass rush point when they successfully shed blocks.

 

Lifeguard

Blockers with this ability defend against swim/club pass rush moves as if they had an additional resistance point.

 

Matador

Blockers with this ability have stronger protection against dominant bull rush moves attempted by defenders.

 

Medium Route KO

Defenders with this ability force more catch tackle knockouts in man-to-man versus medium routes; 10-20 yards from the LoS.

 

Mid In Elite

Receivers with this ability catch more consistently while catching passes 10-20 yards from the LoS; inside the numbers.

 

Mid Out Elite

Receivers with this ability catch more consistently while catching passes 10-20 yards from the LoS; outside the numbers.

 

Mid Zone KO

Defenders with this ability force more catch knockouts and react quicker in any mid-field zone coverage; less than 20 yards from the LoS inside the numbers and 10-20 outside.

 

Mr. Big Stop

Defenders with this ability will start and 3rd or 4th down with at least half of their maximum pass rush points.

 

Natural Talent

Blockers with this ability start every new blocking encounter with built-in resistance.

 

One Step Ahead

Defenders with this ability generally react much faster to receiver cut moves when in man coverage.

 

Outmatched

Defenders with this ability are highly likely to win contested catches against running backs.

 

Quick Draw

Passers with this ability have faster passing animations when they are throwing under pressure.

 

Reach For It

Ballcarriers with this ability will frequently attempt to gain extra yards while being tackled.

 

Ripper

Defenders with this ability will ignore 1 bar of blocker resistance when attempting rip pass rush moves.

 

Screen Protector

Blockers with this ability will dominantly win impact blocks on screen plays.

 

Second Wind

Players with this ability have a chance to replenish their stamina, once per play, when it is half depleted.

 

Short In Elite

Receivers with this ability catch more consistently while catching passes less than 10 yards from the LoS; inside the numbers.

 

Short Out Elite

Receivers with this ability catch more consistently while catching passes less than 10 yards from the LoS; outside the numbers.

 

Short Route KO

Defenders with this ability force more catch tackle knockouts in man-to-man versus short routes less than 10 yards from LoS.

 

Speedster

Defenders with this ability will ignore 1 bar of blocker resistance when attempting speed pass rush moves.

 

Spinner

Defenders with this ability will ignore 1 bar of blocker resistance when attempting spin pass rush moves.

 

Stonewall

Defenders with this ability will frequently prevent additional yardage gains while tackling.

 

Swim Club

Defenders with this ability will ignore 1 bar of blocker resistance when attempting swim/club pass rush moves.

 

Tear Proof

Blockers with this ability defend against rip pass rush moves as if they had an additional resistance point.

 

Tight Out

Passers with this ability improve the catching prowess of all tight ends who are open on pass plays.

 

Tough Nut

Blockers with this ability have an increased number of blocker resistance points.

 

Unspun

Blockers with this ability defend against spin pass rush moves as if they had an additional resistance point.

 

Unpredictable

Defenders with this ability are less likely to increase their blocker’s resistance bars when performing shed wins.

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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