Damage System in We Who Are About To Die - MGW

Damage System in We Who Are About To Die

Damage System in We Who Are About To Die

Damage Calculation

• Weapon damage calculation starts with base damage.

 

Weapon speed, heavily influences the damage you deal. (50-150%)

 

Quick attacks that were not pulled back fully may deal up to 50% less damage.

 

Weapon damage types may positively or negatively affect your final damage.

 

• Any armor you hit subtracts their defense % from the final damage.

 

• Most weapons have blunt/nonoptimal areas such as the pommel which only deal 20% of the damage.

 

 

Armor/Health

• By default Aspirants have only 100 HP making them very fragile when unarmored.

 

• Armor is the main way for Aspirants to negate damage.

 

• Each piece of armor only defends whatever slot it covers so buy accordingly.

 

• Each armor piece has a defense up to 100 (percent damage reduction).

 

• An armor’s defense represents how much % damage this armor will resist when it is hit.

 

• Any damage a piece of armor resists is subtracted from its durability or ‘HP’.

 

• Damage types may change how damage is affected by armor.

 

 

Damage Types

• Slashing: +25% bonus damage vs unarmored parts. Chance to dismember.

 

• Cleaving: +50% bonus damage vs shields Extra chance to dismember.

 

• Piercing: 35% of damage ignores armor.

 

• Blunt: 25% of damage ignores armor. Extra knockback.

 

 

Weapon Classes

• There are three weapon classes: light, normal and heavy.

 

• Classes influence overall knockback: 50% (light),100%(normal) and 200%(heavy) knockback, respectively.

 

• Weapon classes help determine what happens when a weapon hits another weapon in mid-air, or when one is blocking the other.

 

• When a light weapon blocks a heavy weapon, the blocker is stunned.

 

• When two weapons hit in mid-air, whomever wields the lighter class is stunned.

 

• Weapon classes clashing determines the chance of disarming.

 

Stats & Skills Guide – We Who Are About To Die

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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