SCP: Secret Laboratory - Map & Rooms - Guide - MGW | Video Game Guides, Cheats, Tips And Walkthroughs

SCP: Secret Laboratory – Map & Rooms – Guide

1 859

Map & Rooms

Light Containment Zone

Checkpoint– This room is the gateway to and from the Heavy Containment Zone. There are two checkpoints, A and B. Requires Checkpoint access Keycards to get past.

 

Garden Chamber – Lockers appear here.

 

Office – PC-15 – Lockers and keycard appear here.

 

Bathroom – A weapon and keycard may appear here.

 

SCP-012’s Chamber – A weapon and keycard may appear here.

 

SCP-173’s Chamber – A weapon and keycard may appear here. SCP-173 appears here.

 

SCP-372’s Chamber – A weapon and keycard may appear here.

 

SCP-914’s Chamber – You can “Upgrade” your items here.

 

Armory – You can find weapons there.

 

 

Heavy Containment Zone

Checkpoint – Connects the Heavy Containment Zone to the Entrance Zone. Requires Checkpoint access Keycards to get past.

 

Elevator Systems A and B – Elevator systems A and B are the lifts that will transport a player to and from the Light Containment Zone.

 

Tesla Gates – It activates when the player is nearby. When you enter it, you will be electrocuted. And you will die.

 

Server Room – An access card appears there.

 

Alpha Warhead Silo – A nuclear warhead is armed there. There you can find lockers with weapons or other cool items.

 

T-Cross Armory – You can find ammo there.

 

Micro-HID Storage – There is a Micro Hid here.

 

SCP-049’s Chamber – A gun locker or lockers secured with a card appear here. SCP-049 starts the game here.

 

SCP-079’s Chamber – There is nothing interesting here except a memorial plaque.

 

SCP-096’s Chamber– SCP-096 The game starts here. Keycard appears here.

 

SCP-106’s Chamber – SCP-106 The game starts here. If we have a 3 acress tier card, we can come in here and kill SCP 106.

 

SCP-939’s Chamber – SCP-939 The game starts here.

 

 

Entrance Zone

Checkpoint – Connects the Heavy Containment Zone to the Entrance Zone. Requires keycards with Checkpoint clearance to open.

 

Intercom Room – The intercom room is a unique room where the player can transmit his voice through the sound system.

 

Other rooms – There are many other rooms with lockers.

 

Gate A and B – We can go outside with them. We need an access card to open them.

 

 

Surface Zone

Alpha Warhead Control Room – We turn on a nuclear warhead in it.

 

The Escape Area – This is the corridor through which we escape from the facility.

 

Author

  • falagar

    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

Subscribe
Notify of
guest
0 Comments
Inline Feedbacks
View all comments