ROUNDS - Block Cards - MGW

ROUNDS – Block Cards

ROUNDS - Block Cards

Common:

  • Frost Slam: Slows enemies around you when you block, +30% HP, +.25 seconds block cool down.

 

  • Healing Field: Blocking creates a healing field, +30% HP, +.25 seconds block cool down.

 

 

Uncommon:

  • Bombs Away: Throw six small bombs downwards when you block, +30% HP, +.25 seconds block cool down.

 

  • Echo: Blocking triggers another slightly delayed block, +30% HP, +.25 seconds block cool down.

 

  • EMP: Blocking Spawns a ring of very low damage slowing projectiles, +30% HP, +.25 seconds block cool down.

 

  • Implode: Blocking pulls enemies towards you, +50% HP, +.25 seconds block cool down.

 

  • Overpower: Deals 15% of your maximum HP to enemies around you when you block, +30% HP, +.25 block cool down.

 

  • Radar Shot: Blocking automatically shoots at enemies within approx. 5m, +30% HP, +.25 seconds block cool down.

 

  • Shield Charge: Blocking launches you forward and gives you a second automatic block upon ending the charge, +.25 block cool down.

 

  • Shock Wave: Blocking pushes enemies away, +50% HP, +.25 seconds block cool down.

 

  • Silence: Blocking silences enemies nearby, +25% HP, +.25 seconds block cool down.

 

  • Static Field: Blocking creates a field that slows and deals damage, +.25 block cool down.

 

 

Rare:

  • Saw: Blocking spawns a saw around you for a short while (2 sec, 100 damage total), +30% HP, +.25 block cool down.

 

  • Supernova: Blocking spawns a field that pulls enemies in and stuns after a while, +50% HP, +.5 seconds block cool down.

 

  • Tactical Reload: Blocking reloads your weapon, +.25 seconds blocking cool down.

 

  • Teleport: Blocking teleports you forward, -30% block cool down.

 

  • Falagar

    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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