BlazBlue Entropy Effect – Noel Build Guide
Welcome BlazBlue Junkies. Today we have Noel, our shy and reserved prodigy who packs quite the punch! Her blasters are nothing to scoff at and will take you places you never imagined. I mean literally, she is one of the most agile characters in the game… You can run circles around enemies while dealing consistent damage from afar. Or you can rely on iframes to skirt past enemy attacks. Here is a detailed view of her skills to help you decide. Enjoy!
Noel Skills and Abilities Breakdown
Skill
Passive
Potentials
The acrobatic gunslinger has some interesting potentials. You can dodge attacks and deal damage all day or you can sacrifice some mobility for a higher dps. Let’s review her skillset and decide for ourselves.
Attack (6/10)
The basic bread and butter. You can never go wrong with this one. The Flash Suppressor limits mobility so I ignore it mostly and stick to the big AOE spread for more damage. What makes the AOE great is the ability to fire it instantly. It’s a great CC ability and when paired with the rest of her kit, plays a crucial role in dealing consistent damage over time.
Jump (6/10)
Love a good mobility build? This potential is a steal. Being able to spot jump and getting to shoot the ground twice, later with explosive rounds feels great, works great and deals a ton of damage to helpless enemies.
Dash (9/10)
I recently started exploring Noel’s kit and this potential feels like her true combo starter. It not only grants iframes, but also knocks enemies down, deals AOE damage, and can be executed in air. You can also transition to any dodge stance while dashing making this a priceless skill in high entropies.
Zero-gun: Fenrir/Bullet Train (7.5/10)
Noel has several skills and when considered separately, they are quite weak. It’s when you start weaving them together seamlessly during your main attack combos that they start showing their true potential. Noel has other abilities which accelerate her MP generation, so make sure to pick that up as well.
Type XIII: Revolver Blast (5/10)
I don’t rely on maintaining combo counters and the higher air to ground damage doesn’t offer much of a benefit. Picking this isn’t an option unless you’re a god-level expert. Not beginner friendly, so avoid this if you’re just starting out.
Quick Reload (8/10)
A must have potential if you’re building around your skill. Instant MP replenish, lower cooldowns, iframes, and faster MP generation, every bonus is useful and adds to your overall DPS.
Shroud Fall (4/10)
I don’t like standing still when I am playing as Noel. The ability is powerful, but you have to sacrifice mobility to use it and standing still to deal more damage doesn’t synergize with their overall kit. Good luck making it work in high entropies.
Zero-gun: Sleipnir (6/10)
Fires a massive laser gun using SP. The half decent thing about this potential is the iframes. The damage isn’t bad, but stationary attacks aren’t my style. You can consider picking this one if you have limited refreshes.
Universal Enhancement (10/10)
A solid foundation never hurt anyone. The first and third abilities are a must have in every build. Penetrating attacks kill enemies quicker and more iframes help you survive longer in higher entropies. You can never go wrong with this universal enhancement.