SCP: Secret Laboratory – Map & Rooms – Guide
Map & Rooms
Light Containment Zone
Checkpoint– This room is the gateway to and from the Heavy Containment Zone. There are two checkpoints, A and B. Requires Checkpoint access Keycards to get past.
Garden Chamber – Lockers appear here.
Office – PC-15 – Lockers and keycard appear here.
Bathroom – A weapon and keycard may appear here.
SCP-012’s Chamber – A weapon and keycard may appear here.
SCP-173’s Chamber – A weapon and keycard may appear here. SCP-173 appears here.
SCP-372’s Chamber – A weapon and keycard may appear here.
SCP-914’s Chamber – You can “Upgrade” your items here.
Armory – You can find weapons there.
Heavy Containment Zone
Checkpoint – Connects the Heavy Containment Zone to the Entrance Zone. Requires Checkpoint access Keycards to get past.
Elevator Systems A and BÂ – Elevator systems A and B are the lifts that will transport a player to and from the Light Containment Zone.
Tesla Gates – It activates when the player is nearby. When you enter it, you will be electrocuted. And you will die.
Server Room – An access card appears there.
Alpha Warhead Silo – A nuclear warhead is armed there. There you can find lockers with weapons or other cool items.
T-Cross Armory – You can find ammo there.
Micro-HID Storage – There is a Micro Hid here.
SCP-049’s Chamber – A gun locker or lockers secured with a card appear here. SCP-049 starts the game here.
SCP-079’s Chamber – There is nothing interesting here except a memorial plaque.
SCP-096’s Chamber– SCP-096 The game starts here. Keycard appears here.
SCP-106’s Chamber – SCP-106 The game starts here. If we have a 3 acress tier card, we can come in here and kill SCP 106.
SCP-939’s Chamber – SCP-939 The game starts here.
Entrance Zone
Checkpoint – Connects the Heavy Containment Zone to the Entrance Zone. Requires keycards with Checkpoint clearance to open.
Intercom Room – The intercom room is a unique room where the player can transmit his voice through the sound system.
Other rooms – There are many other rooms with lockers.
Gate A and BÂ – We can go outside with them. We need an access card to open them.
Surface Zone
Alpha Warhead Control Room – We turn on a nuclear warhead in it.
The Escape Area – This is the corridor through which we escape from the facility.