Mount & Blade II: Bannerlord PC Cheat Codes
Game Guides, General Guides /
23 Feb 2021
/
While playing the game, press Alt + `(tilde) to display the console window. Type one of the following codes and press [Enter] to activate the corresponding cheat function.
Typing “config.cheat_mode 1” will be enabled the cheat codes.
To list all the COMMANDs you can use, open the console in-game and type in help.
-
- campaign.give_item_to_main_party [ItemName] [Amount] – Grants specified items
-
- campaign.give_troops [TroopId] [Number] – Grants specified troops
-
- campaign.add_gold_to_hero [Number] [HeroName] – Grants specified gold amount to specified character or 1000 gold to you by default
-
- campaign.add_focus_points_to_hero [Number] [HeroName] – Grants specified number of focus points to specified character or you by default
-
- campaign.add_attribute_points_to_hero [Number] [HeroName] – Grants number of attribute points to specified character or you by default
-
- campaign.set_all_skills_main_hero [Value] – Sets all of your characters skills to specified value
-
- campaign.set_skills_of_hero [Level] [HeroName] – Sets all of the specified character’s skills to specified level
-
- campaign.set_skill_main_hero [LevelValue] [SkillName] – Sets your character’s named skills to specified value
-
- campaign.add_influence [Number] – Grants specified amount of influence
-
- campaign.set_skill_companion [LevelValue] [SkillName] – Sets named skill of all your companions to specified value
-
- campaign.give_troops_xp [Number] – Gives specified amount of experience to all your troops
-
- campaign.add_companion – Grants a companion with 0 in all stats
-
- campaign.add_renown [Number] [ClanName] – Gives specified amount of renown to named clan, or yours by default
-
- campaign.declare_war [Faction1] [Faction2] – Specified factions declare war on each other. Factions should be separated by a space but individual names should have no spaces in them
-
- campaign.start_world_war – Self-explanatory, but maybe not ideal if you’re looking for a balanced playthrough
-
- campaign.add_progress_to_current_building [SettlementName] [0-100] – Sets progress of building project in specified town to specified level
-
- campaign.add_gold_to_all_heroes [Number] – Gives everyone the specified amount of gold
- campaign.take_hero_prisoner [PrisonerName] [CaptorName] – Enables you do decide who captures who. Characters with multiple names should have them separated by underscore(s).
Subscribe
0 Comments
Oldest