Mount & Blade II: Bannerlord - New Traits & Culture Bonuses for Nations - MGW

Mount & Blade II: Bannerlord – New Traits & Culture Bonuses for Nations

Mount & Blade II: Bannerlord - New Traits & Culture Bonuses for Nations

While you’re making your character in Mount and Blade 2: Bannerlord, the first thing you’ll do is choose a cultural background. There are six cultures to choose from, and each comes with a unique buff/bonus that should influence your decision in the long run.

 

 

New Cultural Effects:

Aserai

[Pro] Caravans are 30% cheaper to build. 10% less trade penalty.

 

[Pro] No speed penalty in deserts.

 

[Con] Daily wages of troops in the party are increased by 5%.

 

 

Battania

[Pro] 50% less speed penalty and 15% sight range bonus in forests.

 

[Pro] Towns owned by Battanian rulers have +1 militia production.

 

[Con] 10% slower build rate for town projects in settlements.

 

 

Empire

[Pro] 20% less garrison troop wages.

 

[Pro] Being in an army brings 25% more influence.

 

[Con] Village hearths increase 20% less.

 

 

Khuzait

[Pro] Recruiting and upgrading mounted troops is 10% cheaper.

 

[Pro] 25% production bonus to horses, mules, cows, and sheep in villages owned by Khuzait rulers.

 

[Con] 20% less tax income from towns.

 

 

Sturgia

[Pro] Recruiting and upgrading infantry troops is 25% cheaper.

 

[Pro] Armies lose 20% less daily cohesion.

 

[Con] 20% more relationship penalty from kingdom decisions.

 

 

Vlandia

[Pro] 5% more renown from battles. 15% more income while serving as a mercenary.

 

[Pro] 10% production bonus to villages that are bound to castles.

 

[Con] Recruiting lords to armies costs 20% more influence.

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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