Distant Worlds 2: Fleets - MGW

Distant Worlds 2: Fleets

Distant Worlds 2: Fleets

Fleets

Fleets are the main way to organize your ships into cohesive formations that act together in order to be able to take on larger and stronger targets than any individual military ship can handle. There are three key pieces of automation here which are crucial to understand.

 

  • Fleet Formation controls whether you want the automation to create new fleets or disband existing fleets. If you want to be in charge of adding or removing fleets, set this to Manual control.

 

  • Fleet Ship Management allows the automation to check each fleet to see if the ships in it match the fleet template, whether there are damaged ships that should be removed or new ships that should be added, and it will then do so without further consultation. If you wish to be in charge of exactly which ships are in each of your fleets, set this to Manual control.

 

Distant Worlds 2: Fleets

 

  • Fleet Postures allows the automation to decide what type of fleet a fleet should be, in terms of its Posture or strategy. For example, Attack fleets will tend to be used to go after the strongest enemy targets, while Defense fleets will stay within your space to respond to and deal with anything threatening your bases or ships.

 

Distant Worlds 2 – Fleet Management Guide

 

Finally, you have the percentage of military ships not assigned to a fleet. Those that are not in a fleet will act as the preferences in the Military section above direct them do – mainly towards Guard missions. Many non-fleet ships spread throughout your systems automatically and can act as a quick response to deter minor attacks until a proper fleet can arrive.

 

You can also check out our other Distant Worlds 2 guides.

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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