ROUNDS - All Cards - MGW

ROUNDS – All Cards

ROUNDS - All Cards

Abyssal Countdown – standstill to summon dark powers.

 

Barrage – Fire many bullets simultaneously, +4 bullets, +5 ammo, a lot lower damage, +.25 seconds reload time.

 

Big Bullet – Bigger bullets, +.25 seconds reload time.

 

Bombs Away – Spawn a bunch of small bombs around you when you block, more HP, +.25 seconds block cooldown.

 

Brawler – +200 HP for 3 seconds after dealing with damage.

 

Buckshot – Adds a shotgun vibe to your attack, +4 bullets, +5 ammo, lower damage, +.25 seconds reload time.

 

Burst – Multiple bullets are fired in sequence, +2 bullets, +3 ammo, lower damage, +.25 seconds reload time.

 

Careful Planning – Loads more damage, lower attack speed, +.5 seconds reload time.

 

Chase – +60% movement when moving towards the opponent

 

Chilling Presence – Slightly slow nearby enemies, more HP.

 

Cold Bullets – Loads more bullets, +.25 seconds reload time.

 

Combine – Loads more damage, -2 ammo, +.5 seconds reload time.

 

Dazzle – Bullets stun the opponent multiple times, +.25 seconds reload time.

 

Decay – Damage done to you is dealt over 4 seconds, more HP.

 

Defender – Lower block cooldown more HP.

 

Demonic Pact – Shooting costs 10 HP, removes shooting cool down, +9 bullets, slightly more splash damage, +.25 seconds reload time.

 

Drill Ammo – +7m bullets drill through walls, +.25 seconds reload time.

 

Echo – Blocking triggers another delayed block, more HP, +.25 seconds block cooldown.

 

EMP – Blocking Spawns a ring of slow projectiles, more HP, +.25 seconds block cooldown.

 

Empower – Blocking increases the damage and speed of your next shot; the shot also triggers any on-block abilities where it lands, +.25 seconds block cooldown.

 

Explosive Bullets – Bullets explode on impact, lower attack speed, +.25 seconds reload time.

 

Fastball – A huge amount of bullet speed, lower attack speed, +.25 seconds reload time.

 

Fast Forward – Bullets keep the default trajectory, loads more projectile speed, +30% reload speed.

 

Frost Slam – Slow’s enemies around you when you block, more HP, +.25 seconds block cooldown.

 

Glass Cannon – Loads more damage, a lot lower HP, +.25 seconds reload time.

 

Grow – Bullets get more damage over time when traveling, +.25 seconds reload time.

 

Healing Field – Blocking creates a healing field, more HP, +.25 seconds block cooldown.

 

Huge – Loads more HP.

 

Implode – Blocking pulls enemies towards you, more HP, +.25 seconds block cooldown.

 

Leech – Loads more bullets, life steal, more HP.

 

Life Stealer – steal HP from your opponent when near, slightly more HP.

 

Mayhem – +5 bullet bounces, slightly lower damage, +.5 reload time.

 

Overpower – Deals 15% of your maximum HP to enemies around you when you block, more HP, +.25 block cooldown.

 

Parasite – Bullets deal damage over 5 seconds, more life steal, more HP, more damage, +.25 seconds reload time.

 

Phoenix – Respawn once on death, lower HP.

 

Poison – Bullet deals damage over 3 seconds, more damage, more reload speed.

 

Prisitne Perseverance – +400 HP went above 90% HP. (misspelled Pristine in-game)

 

Quick Reload – Lower reload time.

 

Quick Shot – Loads more bullet speed, +.25 seconds reload time.

 

Radar Shot – Blocking scans the area for enemies; you automatically shoot any enemy found, more HP, +.25 seconds block cool down.

 

Radiance – Spawn damaging sun waves when reloading, the rate increases during the reload sequence, more HP.

 

Remote – Steer bullets with the right stick/mouse, lower bullet speed, +.25 seconds reload time.

 

Riccochet – Bullet loses half of their speed when they bounce, +2 bullet bounces, slightly more attack speed, +.25 seconds reload time. (misspelled Ricochet in the game)

 

Saw – Blocking spawns a saw around you for a short while, with more HP and a +.25 block cool down.

 

Scavenger – dealing damage reloads your weapon, +.5 reload time.

 

Shield Charge – Blocking launches you forward and gives you a second automatic block upon ending the charge, +.25 block cool down.

 

Shields Up – Firing your last bullet triggers a block, disabled continuous reloading, +.5 reload time, +.5 block cool down.

 

Shock Wave – Blocking pushes enemies away, more HP, +.25 seconds block to cool down.

 

Silence – Blocking silences enemies nearby, slightly more HP, +.25 seconds block cool down.

 

Sneaky – Bullets avoid the ground, +.25 seconds reload time.

 

Spray – A huge amount of attack speed, +12 ammo, a lot lower damage, +.25 seconds reload time.

 

Static Field – Blocking creates a field that slows and deals damage, +.25 block cool down.

 

Steady Shot – More HP, more bullet speed, +.25 seconds reload time.

 

Supernova – Spawns a field that pulls enemies in and stuns after a while, more HP, more block cool down. (not sure how much as the game doesn’t specify)

 

Tactical Reload – Blocking reloads your weapon, +.25 seconds blocking cool down.

 

Tank – A huge amount of HP, slightly lower attack speed, +.5 seconds reload time.

 

Target Bounce – Bullets aim for visible targets when bouncing, +1 bullet bounce, slightly lower damage, +.25 seconds reload time.

 

Taste Of Blood – +50% movement speed for 3 seconds after dealing damage.

 

Teleport – Blocking teleports you forward, lower block cool down. (doesn’t specify how much)

 

Thruster – Bullets have thrusters that push targets, +.25 seconds reload time.

 

Timed Detonation – Bullets spawn bombs that explode after half a second, slightly lower damage, +.25 seconds reload time.

 

Toxic Cloud – Bullets spawn a poison cloud on impact; clouds deal damage and slow, slightly lower damage, slightly lower attack speed, +.5 seconds reload time.

 

Trickster – Bullets deal 80% more damage per bounce, +2 bullet bounces, slightly lower damage, +.5 reload time.

 

Wind Up – Loads more bullet speed, more damage, lowered attack speed, +.5 seconds reload time.

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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