Call To Arms - Gates Of Hell: Ostfront - How To Do Simple Modding / Cheat Mode - MGW | Video Game Guides, Cheats, Tips And Walkthroughs

Call to Arms – Gates of Hell: Ostfront – How to do Simple Modding / Cheat Mode

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How to do Simple Modding / Cheat Mode

How to mod Gates of Hell’s files through Notepad++.

 

 

Requirements

1. WinRar / 7-Zip

2. Notepad++

 

 

Modding 0.mi Files Via Notepad++

STEPS

1. Go to the game directory

 

2. Open map.pak

 

3. Extract the 0.mi file you want to mod to anywhere such as your desktop

 

4. Edit the 0.mi file you want to mod via Notepad++

 

 

EXAMPLE

I modded the 0.mi file of the very first Russian mission.

 

For this, I edited the 0.mi file found in

map.pak > map > single > 01-rus > 1941_11_typhoon > 0.mi

 

 

How to Import Modded 0.mi file to the Game

1. Save all your changes to your modded 0.mi file

 

2. Use 7-zip / WinRar to open map.pak

 

3. Drag your modded 0.mi file to replace the original existing 0.mi file

 

 

PLEASE CREATE A BACKUP OF THE 0.MI FILE YOU ARE EDITING

 

 

How to Make Certain Infantry or Vehicles Invincible

Under certain “Entity” items or “Human” items is the line impregnability

 

Impregnability full = No damage taken

 

Impregnability harmless = Unsure

 

Impregnability disabled = Disables Invincibility

 

 

How to Control Friendly AI Soldiers

This is a simple edit

1. Press ctrl+f in Notepad++ with any 0.mi open

 

2. Use the replace feature

 

3. Find what “player 1”

 

4. Replace with “player 0”

 

5. Press Replace All

 

With this, all allied units will now go under your direct control

Player 0 = Player control

 

Player 1 = Allied control

 

Player 2 and so on = Enemy control, neutral AI, etc

 

 

How to Spawn More Infantry

1 724

 

For this, I will give an example

Within the 0.mi file, there are lines of code like this

————————————————————————————————————————————

{Entity “122mm_m30” 0xc017
{Position 2173.04 1967.25}
{xform zl 173.87 y 4.82 zw 28.44}
{TexMod
{“/texture/common/_vehicle/m30” “winter”}
}
{Placer
{State “driver1” {Disable}}
{State “driver2” {Disable}}
{State “driver3” {Disable}}
{State “driver4” {Disable}}
{State “seat1” {Disable}}
{State “seat2” {Disable}}
{State “seat3” {Disable}}
{State “seat4” {Disable}}
}
{Impregnability full}
{Extender “cannon”
{animation
{switch close}
}
}
{AreaDisable “close”}
{player 0}
{MID 74}
}
{Human “single/rus/1941_win/rifleman_1” 0xc019
{Position 2579.39 1332.81}
{xform zl -166.26 y 5.99 zw 31.6}
{Volume “ram”
{able {visible 0}{bullet 0}{throwing 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}{blockcamera 0}}
{disabled}
}
{Impregnability full}
{player 0}
{MID 73}
{NameId 17 167}
{LastItem “mosin”}
}
{Human “single/rus/1941_win/rifleman_2” 0xc01c
{Position 2595.73 1350.72}
{xform zl 170.72 y 5.99 zw 31.6}
{Volume “ram”
{able {visible 0}{bullet 0}{throwing 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}{blockcamera 0}}
{disabled}
}
{Impregnability full}
{player 0}
{MID 78}
{NameId 7 27}
{LastItem “mosin”}
}
{Human “single/rus/1941_win/rifleman_3” 0xc01f
{Position 2520.42 1578.65}
{xform zl 156.76 y 4.19 zw 68.4}
{Volume “ram”
{able {visible 0}{bullet 0}{throwing 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}{blockcamera 0}}
{disabled}
}
{Impregnability full}
{player 0}
{MID 79}
{NameId 115 250}
{LastItem “mosin”}
}

————————————————————————————————————————————

From this, we can see a 122mm Russian artillery labelled as an “Entity” and various Russian soldiers labelled as “Human” afterwards.

This is simply one of the artillery pieces of the first mission that gets bombed by German planes and some of the men accompanying this artillery piece.

To spawn more of this specific artillery infantry, just copy and paste a “Human” into the 0.mi file.

Let’s say I would like to spawn more of the Human rifleman_3

I will now copy-paste this group of code to spawn more of him.

ORIGINAL CODE
————————————————————————————————————————————

{Human “single/rus/1941_win/rifleman_3” 0xc01f
{Position 2520.42 1578.65}
{xform zl 156.76 y 4.19 zw 68.4}
{Volume “ram”
{able {visible 0}{bullet 0}{throwing 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}{blockcamera 0}}
{disabled}
}
{Impregnability full}
{player 0}
{MID 79}
{NameId 115 250}
{LastItem “mosin”}
}
————————————————————————————————————————————

MODDED CODE

————————————————————————————————————————————

{Human “single/rus/1941_win/rifleman_3” 0xc01f
{Position 2520.42 1578.65}
{xform zl 156.76 y 4.19 zw 68.4}
{Volume “ram”
{able {visible 0}{bullet 0}{throwing 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}{blockcamera 0}}
{disabled}
}
{Impregnability full}
{player 0}
{MID 79}
{NameId 115 250}
{LastItem “mosin”}
}
{Human “single/rus/1941_win/rifleman_3” 0xc01f
{Position 2520.42 1578.65}
{xform zl 156.76 y 4.19 zw 68.4}
{Volume “ram”
{able {visible 0}{bullet 0}{throwing 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}{blockcamera 0}}
{disabled}
}
{Impregnability full}
{player 0}
{MID 79}
{NameId 115 250}
{LastItem “mosin”}
}
{Human “single/rus/1941_win/rifleman_3” 0xc01f
{Position 2520.42 1578.65}
{xform zl 156.76 y 4.19 zw 68.4}
{Volume “ram”
{able {visible 0}{bullet 0}{throwing 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}{blockcamera 0}}
{disabled}
}
{Impregnability full}
{player 0}
{MID 79}
{NameId 115 250}
{LastItem “mosin”}
}
————————————————————————————————————————————

 

 

How to Spawn More Vehicles & Emplacements

I will give another example,

Say you want to spawn more 25mm AA guns.

Simply copy-paste this line multiple times and you will have multiple AA guns spawn in one location.

 

 

Basic Editing of Scripts / Triggers

This one I am least familiar with, but I found one value to easily edit.

For this, we will edit 0.mi so that we no longer need to bring wood to build the dummy artillery pieces

Simply find this line under

{“dummyguns/erect_1”

{“dummyguns/erect_2”

{“dummyguns/erect_3”

{“dummyguns/erect_4”

And change the value of wood to whatever you’d like

ORIGINAL CODE

—————————————————————————————————–
{count
{op “>=”}
{value 2}
—————————————————————————————————–

MODDED CODE

—————————————————————————————————–
{count
{op “>=”}
{value 0}
—————————————————————————————————–

 

Author

  • falagar

    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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