WARNO - Unit Vision & Scouting Guide - MGW

WARNO – Unit Vision & Scouting Guide

WARNO - Unit Vision & Scouting Guide

Unit Vision & Scouting

This guide covers how a unit’s vision works, the ability to spot enemy units, line of sight, and how units can be concealed on the battlefield.

 

 

Line of Sight

All ground units have a Line of Sight that allows them to see up to a maximum of 3.5 km away.

 

This range can be reduced or entirely blocked by obstacles such as buildings, terrain, or scenery.

 

To know exactly what a unit’s field of vision, and what they can see, select a unit and activate the “Line of Sight” tool (shaped like an eye) in the bottom right of the interface.

 

Centered on the unit, a vision circle becomes active. Within this vision circle, all the elements that are greyed out can’t be seen by the unit, and only the clear, transparent areas are visible.

 

You can also check the possible line of sight of any location on the battlefield. Move your cursor to the part of the battlefield you want to check, and press and hold the “C” key. This will activate the Line of Sight tool on the cursor.

 

 

Ability to Spot Enemy Units

Each unit has the ability to spot enemy units, but some are better at it than others.

 

The ability to spot enemy units depends on the quality of the Optics of a unit and the level of Stealth of the target unit. The type of terrain will also influence how well a unit is concealed.

 

There are 6 Quality Levels of Optics influencing a unit’s ground vision.

 

The Quality Level increases or decreases the distance at which a unit can spot a hidden enemy.

 

A unit with Bad Optics will need to move comparatively closer to a hidden unit in order to discover it. In contrast, a unit equipped with Exceptional Optics can scout the same hidden unit from much further away.

 

Bad: x0.4

 

Mediocre: x0.6

 

Normal: Default (no modifier)

 

Good: x1.2

 

Very Good: x1.7

 

Exceptional: x2.2

 

There are four levels of Stealth. A unit’s Stealth level will indicate how difficult they are to spot. An enemy unit will need to get closer to sight the unit successfully with each level.

 

The size and type of a unit inform its Stealth level. An average main battle tank is easier to spot due to its Bad Stealth, especially when compared to a squad of Scouts with Exceptional Stealth.

 

Bad: Default (no modifier)

 

Mediocre: x1.5

 

Good: x2

 

Exceptional: x2.5

 

There are 3 Types of Terrain that further influence vision. Each Terrain Type will modify a unit’s concealment, and as such, the distance an opposing unit needs to be able to spot a unit.

 

A unit in a Forest is more difficult to spot than a unit in an Open Field, and an Infantry Squad can take advantage of hiding inside a Building.

 

Open field: Default (no modifier)

 

Forest: x2.75

 

Building: x3.75

 

You can check a unit’s ability to spot a potentially hidden enemy unit. You do this by selecting the Line of Sight tool and toggling the Stealth value you want to observe.

 

 

Noise Management

Noise management – When using weapons, units generate noise, which reduces their Stealth level, and each weapon produces different noise levels.

 

In general: the more important the weapon, the bigger it will be, and the greater the noise.

 

A unit’s noise by firing its weapons modifies the distance an opposing unit can spot it. In short: noise makes a unit easier to be discovered.

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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