The world of Warhammer 40K is filled with all kinds of action-packed stories and adventures. Since the tabletop RPG’s creation in 1987, the series has amassed an incredible international fanbase that is ready to consume any Warhammer 40k content that is released. That content eventually came to include video games, which now cover just about every genre. One of this year’s releases, Warhammer 40k: Chaos Gate – Daemonhunters, has just launched and is already engaging and delighting fans all over the world.
If you’re a Warhammer 40k fan who is looking to get the most out of Daemonhunters, or if you just picked up the tactical strategy game and need some help getting started, I have a few tips for you in this Warhammer 40k: Chaos Gate – Daemonhunters Beginner’s Guide. If you’re ready to eviscerate some daemons, then pick up your chainsword, and let’s get started!
Show No Mercy
When you first start Warhammer 40k Chaos Gate – Daemonhunters, you might be inclined to play extremely cautiously. You’re often outnumbered, your marines can only take so much damage, and if you’re developing a bond with your soldiers, you probably want to keep them around for future missions. But, cautious play can only get you so far. Hanging back and setting up overwatch cones is a decent way to thin out a few approaching monsters, but any overwatch cone can only be triggered once. After it has been triggered, it will disappear and leave a big open space for new daemons to waltz through without resistance. It’s usually best to play aggressively so you can better plan for enemy encroachment.
Use The Environment
In Daemonhunters, there is a destructible environment mechanic that will help you get out of binds occasionally. Scattered throughout stages are tall statues and pillars that can be knocked over, dropping heavy stone and concrete onto enemy units, crushing them flat. You can see which direction a destructible will collapse when you interact with it, but the area of damage it inflicts is actually larger than what is represented on the stage. You can often take out several units at once if they are grouped close enough together, and if your aim is on point. Using destructibles saves on ammo and action points, and is also super fun, so try to incorporate them into your plan of attack when they are available.
Heal Your Knights
At the end of every mission, you will be presented with your squad and shown their relative level of health. They will be either “Battle Ready” for the next mission, meaning they took no damage, or they will be some level of wounded, which will take them out of the battle for a set number of days. If the squad you’re working with has good synergy and you want to try to keep them together, you can minimize or even in some cases completely eliminate this waiting period while they heal. All you have to do is take advantage of the last portion of the mission after you’ve exterminated all of the daemons. You will need to move to an extraction point, but you can also use this time to heal up the units that took damage. If that healing gets them back up to full health, then they are good to go! If it doesn’t completely heal them, then the amount of time you have to wait to get them back will be severely reduced.
Put Points into Requisition
In order to receive items as rewards at the end of missions, you will need to invest points you have earned into requisition categories. These categories are Knight, Ranged, Melee, Armor, and Wargear. You will receive items in these categories based on how many points you invest. The faster you build up each category, the more items you will receive. Each category’s level also affects the tier of item you receive, which determines its strength and quality. Again, this is the only way to receive rewards at the end of your missions, so in order to start receiving the good stuff for all of your hard work, you should definitely put points into requisition as quickly as you can.
Don’t Reveal the Enemy Until You’re Ready
When you are exploring a map, it can be a while before you encounter enemies. But, once you do, you enter battle mode and all of your units will be ready to fight. If you move one unit too far ahead of the others and you end up revealing an enemy, your lone marine will be in a bit of trouble for a few turns until the others can get there to provide backup. That’s why it’s a good idea to make sure your units are close together if you think an enemy will be just around the corner. You want to minimize the time it takes for all of your units to respond and get into position.