Unity of Command II – Enroute Units and HQs - MGW | Video Game Guides, Cheats, Tips and Walkthroughs

Unity of Command II – Enroute Units and HQs

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Enroute Units and HQs

Enroute Units

An enroute unit can be deployed on or after its specified turn of arrival into pre-defined hexes. These hexes must be in friendly-owned territory, otherwise, deployment is not possible. Enroute units are deployed with full MPs+AP and are therefore capable of movement and action in the turn of deployment.

 

 

Enroute HQs

An enroute HQ can be deployed on or after its specified turn of arrival into any friendly rail or port supply source hex. Enroute HQs are deployed with full CPs and are therefore capable of performing HQ actions in the turn of deployment. An HQ that is destroyed, e.g. due to being overrun by an enemy unit, is immediately reorganized and placed into the list of enroute HQs, available on the turn following its destruction.

 

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