The Walking Dead: Saints & Sinners – All Recipe Locations Guide
Game Guides, General Guides /
10 Feb 2020
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Finding all the recipes in Saints & Sinners is almost as hard as finding a decent loaf of bread in the apocalypse, but this guide will make it a piece of (rotten) cake.
All Recipe Locations
Gun Station
- .45 Revolver: In Blue Mansion Safe.
- .45 Ammunition: In Blue Mansion Safe.
- Lever Action Rifle: Near a story objective in the Ward, in Tower Faction Territory.
- Assault Rifle: End Game – Flood the Comms Room, Kills Casey.
- AR Ammunition: End Game – Flood the Comms Room, Kills Casey.
Survival Station
- Jambalaya: In Tower building Kitchen on the stove, in Via Corolla.
- Beignet: St. Vincent, across the street from the first Physical appearance of May, in a house.
- Gumbo: Small house in Old Town, in the Fridge. (Red Building)
- Compound Bow: In a Hidden Room in Memorial Lane red building (Key acquired in Rampart within the school building).
- Explosive Arrows: Jazz Men Safe.
Gear Station
- Samedi’s Hand: in Golden Lions Safe.
- Esteemed Mortal Bat: Old Town Safe.
- Timed Noise Maker Bomb: Rampart next to Trent’s Body in a locker room by the Bleachers, Climb up the side and fall down into the Locker room to find Trent along with the schematic.
- Sticky Proximity Mine: It appears to be a drop from a human soldier, be on the lookout. I’ll update if there is a more convenient location.
- 4th and Pain Clever: Bathroom of the Nurse’s Office in Rampart.
The Walking Dead: Saints & Sinners – All Safe Code Locations Guide
7 Comments
You could kill tower soldiers for the assault rifle blueprint.
I found the sticky bomb off georgias body after i capped her ass.
no you get the gun not the recipe
You’re all right. There are specific ways to acquire the assault rifle throughout the story. Leading up to the the final at the church for the reserve. You can acquire exactly two worn assault rifles if you keep your eyes sharp for them leading up to the end. There is simply no way to get the assault rifle blueprints for the rifle, nor the ammo before then. Trust me I’ve experimented and tried. I personally find that saving those two assault rifles for the final battle more theatrical in the story personally. Once you come to your so called “difficult choice” it actually isn’t quite as devastating as you think. The first option is obvious. Flush the comms room and kill Casey. Collect your bounty. As much as you can carry out of there is technically and extraordinary amount of loot for one run. Including the fabled AR and 5.56 blueprints obviously. The other option of being the hero, doesn’t actually screw you as bad a you think. Looting the comms room Is quite rewarding itself. Here’s the real money shot though. The very next run you go out on, make sure you listen to station 47 in the morning and then basically chase down Tower or Reclaimed enforcers labeled on the map. The most it will take you to get both the assault rifle or ammo blueprints is two days if you play it right, but can deffinately happen in one day as well. If it does the same person usually drops both recipes even if you’ve snagged one already
wait, you HAVE to kill casey to get the AR? Or is there another way?
You don’t have to kill Casey. You can just kill as many tower and reclaimed soldiers as possible, and eventually, you’ll get the blueprints for the AR and its ammo.
You Can get a Infinite Respawning Two handed weapon in via corella inside the garage by leaving and reentering the area