The Case Book Of Arne Interlude (DLC) Guide - MGW | Video Game Guides, Cheats, Tips And Walkthroughs

The Case Book of Arne Interlude (DLC) Guide

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Interlude (Teil 4)

NEXT: Go meet Arne

Leave the room, follow the arrow in the hallway, and enter the closest door.


Trace the crests

Hover your mouse over each symbol to link them.

After saving the game, retrieve the stuffed doll.


Next: go along with Arne

Follow Arne to the castle entrance. He will take you to the city.


Next: a non-human wants to meet with lynn

Interact with the creature at the post office.


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Mini-game (optional)

Although it does not count towards Zisye’s bonus, if you win 10 times at the “Rock, Paper, Sheeeep” machine next to the post office, you will receive the “Sheeeep’s Book” item as a prize.

This mini-game in the Steam version differs from the original. For those who have played the Game Magazine website version in Japanese, instead of the rock, paper and scissors, there is a shooting game. In that version, the prize is given for completing all levels.
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Go to the now available side street and talk to the characters there. Upon returning, Arne will be given a job. Zisye will show you which barrel the slime has hidden itself in. Since he sees the world mirrored, the correct choice is the second barrel.


Back to the previous map, interact with the centaur several times, until Lynn talks to him. Answer “993”.


Talk to the two fairies marked with a “!”.


MISSION: Target is…

A specific green fairy will be shown. Find and click on her in less than 10 seconds. She is the only one of her color with what seems to be a “core”, so she is not difficult to identify.

After this event, new characters will appear in the scene, also marked with a “!”. Interact with them.


MISSION: Decide which one to blame!

Choose in this order:

– Got drunk and bumped into them

– Both at fault

– I yelled at them some more

– Can’t decide

– I didn’t feel like moving aside

– I was dancing I’m the middle of the road

Arne will say that both of them are to blame for the incident and will try to negotiate the payment with them. Meanwhile, Lynn will listen to a song.


NEXT: Go toward the singing voice

If you have talked to the centaur and answered him before, talk to him now to get a book.

Go down the street that was blocked by the tall woman in the hat (Hasshaku-sama) and interact with the yellow silhouette at the end of the path.

Go to the closet, then head to the Dining Room. Lynn will notice that it is all a dream and try to escape.

The little ball of blood she is carrying will turn into a bat. Follow it through the living room, kitchen, and courtyard to find your way out, avoiding the creatures that will be chasing you the whole way (use Shift to run).

After you wake up, Lynn and Arne chat briefly, and then she will drag him back to the festival.



If you have completed all the DLC challenges without making a mistake, after the credits, Zisye will show you a glimpse of a funny alternate world.



  • falagar

    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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