The layout of this map may seem confusing at first, but once you’ve walked through it a bit, it becomes muscle memory or just a really good memory- either one. A map is provided below, not only for guidance but for if the ouija board is found because without knowing what is what, you will just be draining sanity. This also entails spawns for the ouija board and camera locations.
Finding the ghost
There are many ways to find the ghost on bigger maps, some more efficient than others.
1. Thermometer: Oh, the classic, it is viable, although with the nerf, it is much slower, and there is the chance that the ghost may turn off the breaker, therefore throwing you off. Another issue with this is that it can take more toll on your sanity since there are many rooms to search.
2. Doors or Lights: It is better to leave the doors closed because the ghost will open them, therefore, making it easy to stroll down the corridors looking for an open door. Lights also work in this manner, although they may be less noticeable, and I find the ghost likes to touch the doors more often.
3. Listening for signs: This also includes doors and such although there are also sound cues for these, which is crucial for finding which side of the map the ghost is on, there is a sound cue for a ghost opening a door (Which is different than a player opening a door, I find a lot of people getting this confused), lights flicking on, items being thrown (This is only good for finding if the ghost is in the area or not since there are so many rooms to check for disturbance, its not worth it), and a ghost humming noise that happens when a ghost has manifested in a shadow form.
Parabolic can be good if you are the only one on a certain side of the map as it can pick up noise made by both players and the ghost.
Keep your sanity! Especially if it’s a long walk from the truck to the ghost room, turn on the hallway lights that lead to the room; keeping the breaker on is a good idea- unless your ghost is a jinn, then that will be going right off.
Use the radio! It may be obvious, but over long-range, your teammates cannot hear your fabled cries from across the asylum, no matter how loud they are.
Beware of certain ghosts! Revenant is an obvious stay the hell away, but with the new beta update, ghosts will gradually get faster when chasing you, making Jinns as dangerous as revs now as long as the breaker is off.
On the asylum map, and many others, a lot of doors are pushed; these push doors can be amazing hiding spots if the ghost does open them; by hiding in the corner that the door opens up into, you may be able to keep your life another day.