Field of Glory II: Medieval - Modding - MGW

Field of Glory II: Medieval – Modding

Field of Glory II: Medieval - Modding

Field of Glory II: Medieval offers very many modding opportunities. You can create new scenarios, alter unit tables, modify the campaign structure, and adjust the game rules and user interface.

 

 

Modding

For help modding and creating scenario scripts see the modding section of the ARCHON wiki at http://archonwiki.slitherine.com/index.php/Modding

 

Also please visit the Field of Glory II: Medieval modding forum at http://www.slitherine.com/forum/

 

The recommended modding system works without making any alterations to your main game build. You are strongly advised not to mod your main game build, especially if you intend to play MP games, as these will not work correctly unless both players are using exactly the same game scripts and data set.

 

  • Falagar

    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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