Crusader Kings III - Migrate to Pannonia - MGW

Crusader Kings III – Migrate to Pannonia

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Thinking about changing the course of history with a move to Pannonia? It’s not just a stroll across the Carpathians. Here’s the rundown on the Migrate to Pannonia strategy for our Táltosist friends:

 

 

The Ground Rules

  • Only a character of the Táltosist faith with the “Prepare to Cross the Carpathians” decision can play this card.

 

  • It’s a one-time-only deal, so use it wisely.

 

  • Got the Hungarian Migration game set to Immediate? Start the game to see Grand Prince Álmos Ügyekfi of the Mogyër Confederation challenge King Boris of Bulgaria.

 

 

Migrate to Pannonia Outcomes

  • White Peace: Defender holds on to their titles.

 

  • Surrender: The attacker’s factions get a bit restless with rising discontent.

 

  • Enforce Demands: Now, this is where things get spicy:

 

The attacker swipes all titles from the defender in the Pannonian Basin region.

 

Say hello to the Kingdom of Hungary title (goodbye, Kingdom of Pannonia).

 

Any other kingdom titles the attacker has? Poof, gone.

 

Titles not under the Kingdom of Hungary’s umbrella? Passed on to another character.

 

Vassals outside Hungary’s realm? They’re on their own.

 

The Mogyër culture and Táltosist faith now reign in all controlled counties.

 

The previous territories? They’ve got a new Pecheneg culture vibe.

 

 

The Armies

Use this casus belli and a powerful army springs to life for the attacking character:

 

867-889: 3,000 Levies and 2,000 Horse Archers.

 

890-904: 5,000 Levies and 3,000 Horse Archers.

 

905 and beyond: 6,000 Levies and 4,000 Horse Archers.

 

In essence, if you’re plotting a power move to Pannonia, make sure you’ve got all your ducks (or should we say, horses?) in a row. This is one for the history books!

 

  • Falagar

    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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