Tower o’ Tims
The Tower o’ Tims starts as a rotary wheel with a tally counter at the Isle of Tims, the hub where players return after leaving a stage. Happy Tims (in other words, Tims that have recently eaten) will automatically jump into it to spin it and raise the numbers. It is also possible to lure them so that they’re pulled into the wheel against their will, but they’re going to leave a few seconds later.
As the number grows and reaches specific milestones, a tower itself will start to take place, and healthy Tims will be able to enter it to go through a ride. Every time a Tim reaches specific points of the ride, the numbers go up. The ride grows as the counter reaches each milestone, except for the ones that unlock trampolines instead. Just like luring Tims into the rotary wheel, it’s possible to throw Tims inside the ride, but instead of getting teleported to the elevator, they get launched out of it.
Trampolines, on the other hand, can only be used by Tams. They also contribute to raising the numbers, and it is possible to unlock up to four of them. There are 13 milestones in total.
Tower o’ Tims Milestone List:
Sub-objective /30 – Unlock the base of the Tower o’ Tims
Sub-objective /70 – Unlock the first section of the Tower o’ Tims
Sub-objective /420 – Unlock a second Tam trampoline
Sub-objective /770 – Unlock the second section of the Tower o’ Tims
Sub-objective /1,460 – Partially repair the Clock of Happiness
Sub-objective /2,450 – Unlock the third section of the Tower o’ Tims
Sub-objective /3,800 – Unlock a third Tam trampoline
Sub-objective /5,600 – Unlock the fourth section of the Tower o’ Tims
Sub-objective /7,850 – Partially repair the Clock of Happiness
Sub-objective /10,700 – Unlock the fifth section of the Tower o’ Tims
Sub-objective /14,250 – Unlock a fourth Tam trampoline
Sub-objective /18,600 – Unlock the sixth section of the Tower o’ Tims
Sub-objective /24,000 – Fully repair the Clock of Happiness